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glsl: Add a more robust fp formatter

This commit is contained in:
ameerj 2021-05-22 23:31:30 -04:00
parent ac7b0ebcb7
commit cdde730219
4 changed files with 14 additions and 9 deletions

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@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program, std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
Bindings& bindings) { Bindings& bindings) {
EmitContext ctx{program, bindings, profile}; EmitContext ctx{program, bindings, profile};
// ctx.SetupBuffers();
EmitCode(ctx, program); EmitCode(ctx, program);
ctx.code += "}"; ctx.code += "}";
return ctx.code; return ctx.code;

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@ -101,12 +101,12 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) { [[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=-{};", inst, value); ctx.AddF32("{}=-({});", inst, value);
} }
void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) { [[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=-{};", inst, value); ctx.AddF64("{}=-({});", inst, value);
} }
void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,

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@ -31,11 +31,11 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
} }
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=-{};", inst, value); ctx.AddU32("{}=-({});", inst, value);
} }
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=-{};", inst, value); ctx.AddU64("{}=-({});", inst, value);
} }
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {

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@ -10,10 +10,9 @@
#include "shader_recompiler/backend/glsl/reg_alloc.h" #include "shader_recompiler/backend/glsl/reg_alloc.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#pragma optimize("", off)
namespace Shader::Backend::GLSL { namespace Shader::Backend::GLSL {
namespace { namespace {
std::string Representation(Id id) { std::string Representation(Id id) {
if (id.is_condition_code != 0) { if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code"); throw NotImplementedException("Condition code");
@ -25,6 +24,13 @@ std::string Representation(Id id) {
return fmt::format("R{}", index); return fmt::format("R{}", index);
} }
std::string FormatFloat(std::string_view value, IR::Type type) {
const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
const bool needs_suffix = !value.ends_with('f');
const auto suffix = type == IR::Type::F32 ? "f" : "lf";
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}
std::string MakeImm(const IR::Value& value) { std::string MakeImm(const IR::Value& value) {
switch (value.Type()) { switch (value.Type()) {
case IR::Type::U1: case IR::Type::U1:
@ -32,11 +38,11 @@ std::string MakeImm(const IR::Value& value) {
case IR::Type::U32: case IR::Type::U32:
return fmt::format("{}u", value.U32()); return fmt::format("{}u", value.U32());
case IR::Type::F32: case IR::Type::F32:
return fmt::format("{}f", value.F32()); return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64: case IR::Type::U64:
return fmt::format("{}ul", value.U64()); return fmt::format("{}ul", value.U64());
case IR::Type::F64: case IR::Type::F64:
return fmt::format("{}lf", value.F64()); return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
default: default:
throw NotImplementedException("Immediate type {}", value.Type()); throw NotImplementedException("Immediate type {}", value.Type());
} }