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Merge pull request #531 from bunnei/fix-shl

gl_shader_decompiler: Fix un/signed mismatch with SHL.
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Sebastian Valle 2018-06-06 08:28:42 -05:00 committed by GitHub
commit ce026332a5
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@ -895,7 +895,7 @@ private:
} }
case OpCode::Type::Shift: { case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false); std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b; std::string op_b;
if (instr.is_b_imm) { if (instr.is_b_imm) {