input_common/sdl/sdl_impl: Move documentation comments to header where applicable
Places the documentation comments with the rest of SDLState's member function documentation.
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@ -131,9 +131,6 @@ private:
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mutable std::mutex mutex;
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};
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/**
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* Get the nth joystick with the corresponding GUID
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*/
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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@ -149,10 +146,6 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
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* it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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@ -34,7 +34,13 @@ public:
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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/// Get the nth joystick with the corresponding GUID
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std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
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* tie it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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/// Get all DevicePoller that use the SDL backend for a specific device type
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