gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead of a bool.
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@ -1272,7 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
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// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
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// in OpenGL).
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// in OpenGL).
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state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE;
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state.point.program_control = regs.vp_point_size.enable != 0;
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state.point.size = std::max(1.0f, regs.point_size);
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state.point.size = std::max(1.0f, regs.point_size);
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}
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}
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@ -131,7 +131,7 @@ public:
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std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
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std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
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struct {
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struct {
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GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE
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bool program_control = false; // GL_PROGRAM_POINT_SIZE
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GLfloat size = 1.0f; // GL_POINT_SIZE
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GLfloat size = 1.0f; // GL_POINT_SIZE
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} point;
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} point;
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