shader/memory: Implement STL.S16 and STS.S16
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9a2cdf8520
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d26e74f0a3
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@ -291,9 +291,9 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
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};
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const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
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? &ShaderIR::SetLocalMemory
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: &ShaderIR::SetSharedMemory;
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const bool is_local = opcode->get().GetId() == OpCode::Id::ST_L;
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const auto set_memory = is_local ? &ShaderIR::SetLocalMemory : &ShaderIR::SetSharedMemory;
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const auto get_memory = is_local ? &ShaderIR::GetLocalMemory : &ShaderIR::GetSharedMemory;
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switch (instr.ldst_sl.type.Value()) {
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case StoreType::Bits128:
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@ -306,6 +306,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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case StoreType::Bits32:
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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break;
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case StoreType::Signed16: {
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Node address = GetAddress(0);
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Node memory = (this->*get_memory)(address);
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(this->*set_memory)(
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bb, address, InsertUnaligned(memory, GetRegister(instr.gpr0), address, 0b10, 16));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
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static_cast<u32>(instr.ldst_sl.type.Value()));
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