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Merge pull request #2190 from lioncash/ogl-global

core: Remove the global telemetry accessor function
This commit is contained in:
bunnei 2019-03-06 21:41:53 -05:00 committed by GitHub
commit d2ff93c319
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 28 additions and 26 deletions

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@ -183,13 +183,13 @@ struct System::Impl {
void Shutdown() {
// Log last frame performance stats
auto perf_results = GetAndResetPerfStats();
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
is_powered_on = false;

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@ -293,10 +293,6 @@ inline ARM_Interface& CurrentArmInterface() {
return System::GetInstance().CurrentArmInterface();
}
inline TelemetrySession& Telemetry() {
return System::GetInstance().TelemetrySession();
}
inline Kernel::Process* CurrentProcess() {
return System::GetInstance().CurrentProcess();
}

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@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
}
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
auto& telemetry_session = system.TelemetrySession();
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
glDebugMessageCallback(DebugHandler, nullptr);
}
const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
AddTelemetryFields();
if (!GLAD_GL_VERSION_4_3) {
return false;

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@ -60,6 +60,7 @@ public:
private:
void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,

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@ -53,8 +53,8 @@ void CompatDB::Submit() {
case CompatDBPage::Final:
back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId());
Core::System::GetInstance().TelemetrySession().AddField(
Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));

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@ -849,7 +849,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
game_path = filename;
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}

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@ -216,7 +216,7 @@ int main(int argc, char** argv) {
}
}
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
system.Renderer().Rasterizer().LoadDiskResources();