Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
This commit is contained in:
commit
d61df0f400
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@ -142,6 +142,9 @@ if (YUZU_USE_BUNDLED_VCPKG)
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if (ENABLE_WEB_SERVICE)
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list(APPEND VCPKG_MANIFEST_FEATURES "web-service")
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endif()
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if (ANDROID)
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list(APPEND VCPKG_MANIFEST_FEATURES "android")
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endif()
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include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake)
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elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "")
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@ -256,11 +256,13 @@
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<string-array name="outputEngineEntries">
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<item>@string/auto</item>
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<item>@string/oboe</item>
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<item>@string/cubeb</item>
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<item>@string/string_null</item>
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</string-array>
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<integer-array name="outputEngineValues">
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<item>0</item>
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<item>4</item>
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<item>1</item>
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<item>3</item>
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</integer-array>
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@ -503,6 +503,7 @@
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<string name="theme_mode_dark">Dark</string>
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<!-- Audio output engines -->
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<string name="oboe">oboe</string>
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<string name="cubeb">cubeb</string>
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<!-- Black backgrounds theme -->
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@ -253,6 +253,17 @@ if (ENABLE_SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
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if (ANDROID)
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target_sources(audio_core PRIVATE
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sink/oboe_sink.cpp
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sink/oboe_sink.h
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)
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# FIXME: this port seems broken, it cannot be imported with find_package(oboe REQUIRED)
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target_link_libraries(audio_core PRIVATE "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/liboboe.a")
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target_compile_definitions(audio_core PRIVATE HAVE_OBOE)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
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endif()
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@ -0,0 +1,223 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <vector>
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#include <oboe/Oboe.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/oboe_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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namespace AudioCore::Sink {
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class OboeSinkStream final : public SinkStream,
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public oboe::AudioStreamDataCallback,
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public oboe::AudioStreamErrorCallback {
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public:
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explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
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u32 system_channels_)
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: SinkStream(system_, type_) {
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name = name_;
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system_channels = system_channels_;
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this->OpenStream();
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}
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~OboeSinkStream() override {
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LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
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}
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void Finalize() override {
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this->Stop();
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m_stream.reset();
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}
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void Start(bool resume = false) override {
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if (!m_stream || !paused) {
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return;
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}
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paused = false;
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if (m_stream->start() != oboe::Result::OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
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}
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}
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void Stop() override {
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if (!m_stream || paused) {
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return;
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}
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this->SignalPause();
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if (m_stream->stop() != oboe::Result::OK) {
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LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
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}
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}
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public:
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static s32 QueryChannelCount(oboe::Direction direction) {
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std::shared_ptr<oboe::AudioStream> temp_stream;
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oboe::AudioStreamBuilder builder;
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const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
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ASSERT(result == oboe::Result::OK);
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return temp_stream->getChannelCount() >= 6 ? 6 : 2;
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}
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protected:
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oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
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s32 num_buffer_frames) override {
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const size_t num_channels = this->GetDeviceChannels();
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const size_t frame_size = num_channels;
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const size_t num_frames = static_cast<size_t>(num_buffer_frames);
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if (type == StreamType::In) {
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
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num_frames * frame_size};
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this->ProcessAudioIn(input_buffer, num_frames);
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} else {
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std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
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num_frames * frame_size};
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this->ProcessAudioOutAndRender(output_buffer, num_frames);
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}
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return oboe::DataCallbackResult::Continue;
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}
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void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
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LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
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if (this->OpenStream()) {
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m_stream->start();
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}
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}
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private:
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static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
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oboe::Direction direction) {
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// TODO: investigate callback delay issues when using AAudio
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return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
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->setAudioApi(oboe::AudioApi::OpenSLES)
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->setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setUsage(oboe::Usage::Game)
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->setBufferCapacityInFrames(TargetSampleCount * 2);
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}
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bool OpenStream() {
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const auto direction = [&]() {
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switch (type) {
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case StreamType::In:
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return oboe::Direction::Input;
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case StreamType::Out:
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case StreamType::Render:
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return oboe::Direction::Output;
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default:
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ASSERT(false);
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return oboe::Direction::Output;
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}
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}();
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const auto expected_channels = QueryChannelCount(direction);
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const auto expected_mask = [&]() {
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switch (expected_channels) {
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case 1:
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return oboe::ChannelMask::Mono;
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case 2:
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return oboe::ChannelMask::Stereo;
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case 6:
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return oboe::ChannelMask::CM5Point1;
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default:
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ASSERT(false);
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return oboe::ChannelMask::Unspecified;
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}
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}();
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oboe::AudioStreamBuilder builder;
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const auto result = ConfigureBuilder(builder, direction)
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->setChannelCount(expected_channels)
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->setChannelMask(expected_mask)
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->setChannelConversionAllowed(true)
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->setDataCallback(this)
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->setErrorCallback(this)
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->openStream(m_stream);
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ASSERT(result == oboe::Result::OK);
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return result == oboe::Result::OK && this->SetStreamProperties();
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}
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bool SetStreamProperties() {
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ASSERT(m_stream);
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m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
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device_channels = m_stream->getChannelCount();
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const auto sample_rate = m_stream->getSampleRate();
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const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
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const auto stream_backend =
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m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
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LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
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stream_backend, device_channels, sample_rate, buffer_capacity);
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return true;
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}
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std::shared_ptr<oboe::AudioStream> m_stream{};
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};
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OboeSink::OboeSink() {
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// TODO: This is not generally knowable
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// The channel count is distinct based on direction and can change
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device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
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}
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OboeSink::~OboeSink() = default;
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SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string& name, StreamType type) {
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SinkStreamPtr& stream = sink_streams.emplace_back(
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std::make_unique<OboeSinkStream>(system, type, name, system_channels));
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return stream.get();
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}
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void OboeSink::CloseStream(SinkStream* to_remove) {
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sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
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}
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void OboeSink::CloseStreams() {
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sink_streams.clear();
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}
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f32 OboeSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams.front()->GetDeviceVolume();
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}
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void OboeSink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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}
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void OboeSink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetSystemVolume(volume);
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}
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}
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} // namespace AudioCore::Sink
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@ -0,0 +1,75 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <string>
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#include "audio_core/sink/sink.h"
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namespace Core {
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class System;
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}
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namespace AudioCore::Sink {
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class SinkStream;
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class OboeSink final : public Sink {
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public:
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explicit OboeSink();
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~OboeSink() override;
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/**
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* Create a new sink stream.
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*
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* @param system - Core system.
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* @param system_channels - Number of channels the audio system expects.
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* May differ from the device's channel count.
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* @param name - Name of this stream.
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* @param type - Type of this stream, render/in/out.
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*
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* @return A pointer to the created SinkStream
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*/
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SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string& name, StreamType type) override;
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/**
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* Close a given stream.
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*
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* @param stream - The stream to close.
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*/
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void CloseStream(SinkStream* stream) override;
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/**
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* Close all streams.
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*/
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void CloseStreams() override;
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/**
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* Get the device volume. Set from calls to the IAudioDevice service.
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*
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* @return Volume of the device.
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*/
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f32 GetDeviceVolume() const override;
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/**
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* Set the device volume. Set from calls to the IAudioDevice service.
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*
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* @param volume - New volume of the device.
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*/
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void SetDeviceVolume(f32 volume) override;
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/**
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* Set the system volume. Comes from the audio system using this stream.
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*
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* @param volume - New volume of the system.
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*/
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void SetSystemVolume(f32 volume) override;
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private:
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/// List of streams managed by this sink
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std::list<SinkStreamPtr> sink_streams{};
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};
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} // namespace AudioCore::Sink
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@ -7,6 +7,9 @@
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#include <vector>
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#include "audio_core/sink/sink_details.h"
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#ifdef HAVE_OBOE
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#include "audio_core/sink/oboe_sink.h"
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#endif
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#ifdef HAVE_CUBEB
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#include "audio_core/sink/cubeb_sink.h"
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#endif
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@ -36,6 +39,16 @@ struct SinkDetails {
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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#ifdef HAVE_OBOE
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SinkDetails{
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Settings::AudioEngine::Oboe,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<OboeSink>();
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},
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[](bool capture) { return std::vector<std::string>{"Default"}; },
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[]() { return true; },
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},
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#endif
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#ifdef HAVE_CUBEB
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SinkDetails{
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Settings::AudioEngine::Cubeb,
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@ -82,16 +82,15 @@ enum class AudioEngine : u32 {
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Cubeb,
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Sdl2,
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Null,
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Oboe,
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};
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template <>
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inline std::vector<std::pair<std::string, AudioEngine>>
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EnumMetadata<AudioEngine>::Canonicalizations() {
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return {
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{"auto", AudioEngine::Auto},
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{"cubeb", AudioEngine::Cubeb},
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{"sdl2", AudioEngine::Sdl2},
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{"null", AudioEngine::Null},
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{"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
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{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
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};
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}
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@ -41,6 +41,15 @@
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"platform": "windows"
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}
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]
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},
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"android": {
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"description": "Enable Android dependencies",
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"dependencies": [
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{
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"name": "oboe",
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"platform": "android"
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}
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]
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}
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},
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"overrides": [
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