Don’t focus the search field if the game is empty
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89c28f9f80
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db256ea395
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@ -236,7 +236,9 @@ GameList::~GameList() {
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}
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}
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void GameList::setFilterFocus() {
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void GameList::setFilterFocus() {
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if (tree_view->model()->rowCount() > 0) {
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search_field->setFocus();
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search_field->setFocus();
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}
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}
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}
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void GameList::setFilterVisible(bool visibility) {
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void GameList::setFilterVisible(bool visibility) {
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@ -271,7 +273,9 @@ void GameList::DonePopulating() {
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tree_view->setEnabled(true);
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tree_view->setEnabled(true);
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int rowCount = tree_view->model()->rowCount();
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int rowCount = tree_view->model()->rowCount();
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search_field->setFilterResult(rowCount, rowCount);
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search_field->setFilterResult(rowCount, rowCount);
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if (rowCount > 0) {
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search_field->setFocus();
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search_field->setFocus();
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}
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}
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}
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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@ -296,7 +300,6 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
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LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
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search_field->setFilterResult(0, 0);
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search_field->setFilterResult(0, 0);
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search_field->setFocus();
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return;
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return;
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}
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}
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