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Shader_IR: Address Feedback

This commit is contained in:
Fernando Sahmkow 2020-01-05 12:08:39 -04:00 committed by FernandoS27
parent 74aa7de5e3
commit dc5cfa8d28
4 changed files with 30 additions and 22 deletions

View File

@ -1,8 +1,9 @@
// Copyright 2019 yuzu Emulator Project // Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <climits>
#include "video_core/guest_driver.h" #include "video_core/guest_driver.h"
@ -12,13 +13,13 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offse
if (texture_handler_size_deduced) { if (texture_handler_size_deduced) {
return; return;
} }
std::size_t size = bound_offsets.size(); const std::size_t size = bound_offsets.size();
if (size < 2) { if (size < 2) {
return; return;
} }
std::sort(bound_offsets.begin(), bound_offsets.end(), std::sort(bound_offsets.begin(), bound_offsets.end(),
[](const u32& a, const u32& b) { return a < b; }); [](const u32& a, const u32& b) { return a < b; });
u32 min_val = 0xFFFFFFFF; // set to highest possible 32 bit integer; u32 min_val = UINT_MAX;
for (std::size_t i = 1; i < size; i++) { for (std::size_t i = 1; i < size; i++) {
if (bound_offsets[i] == bound_offsets[i - 1]) { if (bound_offsets[i] == bound_offsets[i - 1]) {
continue; continue;

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@ -1,4 +1,4 @@
// Copyright 2019 yuzu Emulator Project // Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.

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@ -53,7 +53,6 @@ public:
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler); void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Set the bound buffer for this locker. /// Set the bound buffer for this locker.
void SetBoundBuffer(u32 buffer); void SetBoundBuffer(u32 buffer);
/// Checks keys and samplers against engine's current const buffers. Returns true if they are /// Checks keys and samplers against engine's current const buffers. Returns true if they are

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@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1; return pc + 1;
} }
void ShaderIR::PostDecode() { void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
// Deduce texture handler size if needed std::list<Sampler>& used_samplers) {
auto* gpu_driver = locker.AccessGuestDriverProfile(); if (gpu_driver == nullptr) {
if (gpu_driver) { LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) { return;
u32 count{}; }
std::vector<u32> bound_offsets; if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
for (const auto& sampler : used_samplers) { return;
if (sampler.IsBindless()) { }
continue; u32 count{};
} std::vector<u32> bound_offsets;
count++; for (const auto& sampler : used_samplers) {
bound_offsets.emplace_back(sampler.GetOffset()); if (sampler.IsBindless()) {
} continue;
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
} }
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
} }
} }
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
}
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader