service: Eliminate cases of member shadowing
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
This commit is contained in:
parent
7412f314e4
commit
dcb91ca4a4
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@ -158,11 +158,11 @@ void Error::Execute() {
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break;
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case ErrorAppletMode::ShowSystemError:
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case ErrorAppletMode::ShowApplicationError: {
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const auto system = mode == ErrorAppletMode::ShowSystemError;
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const auto is_system = mode == ErrorAppletMode::ShowSystemError;
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const auto& main_text =
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system ? args->system_error.main_text : args->application_error.main_text;
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is_system ? args->system_error.main_text : args->application_error.main_text;
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const auto& detail_text =
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system ? args->system_error.detail_text : args->application_error.detail_text;
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is_system ? args->system_error.detail_text : args->application_error.detail_text;
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const auto main_text_string =
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Common::StringFromFixedZeroTerminatedBuffer(main_text.data(), main_text.size());
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@ -96,7 +96,7 @@ void Auth::Execute() {
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switch (type) {
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case AuthAppletType::ShowParentalAuthentication: {
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const auto callback = [this](bool successful) { AuthFinished(successful); };
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const auto callback = [this](bool is_successful) { AuthFinished(is_successful); };
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if (arg0 == 1 && arg1 == 0 && arg2 == 1) {
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// ShowAuthenticatorForConfiguration
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@ -415,9 +415,9 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
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if (Settings::values.bcat_boxcat_local) {
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LOG_INFO(Service_BCAT, "Boxcat using local data by override, skipping download.");
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} else {
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Boxcat::Client client{path, title.title_id, title.build_id};
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Client launch_client{path, title.title_id, title.build_id};
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const auto res = client.DownloadLaunchParam();
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const auto res = launch_client.DownloadLaunchParam();
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if (res != DownloadResult::Success) {
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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@ -174,9 +174,9 @@ private:
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};
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std::shared_ptr<IDeliveryCacheProgressService> CreateProgressService(SyncType type) {
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auto& backend{progress.at(static_cast<std::size_t>(type))};
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return std::make_shared<IDeliveryCacheProgressService>(system, backend.GetEvent(),
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backend.GetImpl());
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auto& progress_backend{GetProgressBackend(type)};
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return std::make_shared<IDeliveryCacheProgressService>(system, progress_backend.GetEvent(),
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progress_backend.GetImpl());
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}
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void RequestSyncDeliveryCache(Kernel::HLERequestContext& ctx) {
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@ -184,7 +184,7 @@ private:
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backend.Synchronize({system.CurrentProcess()->GetTitleID(),
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GetCurrentBuildID(system.GetCurrentProcessBuildID())},
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progress.at(static_cast<std::size_t>(SyncType::Normal)));
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GetProgressBackend(SyncType::Normal));
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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@ -201,8 +201,7 @@ private:
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backend.SynchronizeDirectory({system.CurrentProcess()->GetTitleID(),
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GetCurrentBuildID(system.GetCurrentProcessBuildID())},
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name,
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progress.at(static_cast<std::size_t>(SyncType::Directory)));
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name, GetProgressBackend(SyncType::Directory));
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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@ -265,9 +264,16 @@ private:
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rb.Push(RESULT_SUCCESS);
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}
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Backend& backend;
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ProgressServiceBackend& GetProgressBackend(SyncType type) {
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return progress.at(static_cast<size_t>(type));
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}
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std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress;
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const ProgressServiceBackend& GetProgressBackend(SyncType type) const {
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return progress.at(static_cast<size_t>(type));
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}
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Backend& backend;
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std::array<ProgressServiceBackend, static_cast<size_t>(SyncType::Count)> progress;
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};
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void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
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@ -337,13 +337,14 @@ public:
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const auto file_buffer = ctx.ReadBuffer();
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const std::string name = Common::StringFromBuffer(file_buffer);
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const u64 mode = rp.Pop<u64>();
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const u32 size = rp.Pop<u32>();
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const u64 file_mode = rp.Pop<u64>();
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const u32 file_size = rp.Pop<u32>();
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LOG_DEBUG(Service_FS, "called. file={}, mode=0x{:X}, size=0x{:08X}", name, mode, size);
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LOG_DEBUG(Service_FS, "called. file={}, mode=0x{:X}, size=0x{:08X}", name, file_mode,
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file_size);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(backend.CreateFile(name, size));
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rb.Push(backend.CreateFile(name, file_size));
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}
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void DeleteFile(Kernel::HLERequestContext& ctx) {
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@ -935,8 +936,8 @@ void FSP_SRV::ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(
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void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_FS, "called");
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auto romfs = fsc.OpenRomFSCurrentProcess();
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if (romfs.Failed()) {
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auto current_romfs = fsc.OpenRomFSCurrentProcess();
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if (current_romfs.Failed()) {
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// TODO (bunnei): Find the right error code to use here
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LOG_CRITICAL(Service_FS, "no file system interface available!");
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IPC::ResponseBuilder rb{ctx, 2};
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@ -944,7 +945,7 @@ void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
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return;
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}
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auto storage = std::make_shared<IStorage>(system, std::move(romfs.Unwrap()));
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auto storage = std::make_shared<IStorage>(system, std::move(current_romfs.Unwrap()));
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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@ -1010,10 +1011,10 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_FS, "called, program_index={}", program_index);
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auto romfs = fsc.OpenPatchedRomFSWithProgramIndex(
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auto patched_romfs = fsc.OpenPatchedRomFSWithProgramIndex(
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system.CurrentProcess()->GetTitleID(), program_index, FileSys::ContentRecordType::Program);
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if (romfs.Failed()) {
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if (patched_romfs.Failed()) {
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// TODO: Find the right error code to use here
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LOG_ERROR(Service_FS, "could not open storage with program_index={}", program_index);
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@ -1022,7 +1023,7 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
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return;
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}
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auto storage = std::make_shared<IStorage>(system, std::move(romfs.Unwrap()));
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auto storage = std::make_shared<IStorage>(system, std::move(patched_romfs.Unwrap()));
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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@ -72,7 +72,7 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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// Schedule the screen composition events
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composition_event = Core::Timing::CreateEvent(
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"ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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Compose();
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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@ -112,7 +112,7 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
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}
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std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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LOG_DEBUG(Service, "Opening \"{}\" display", name);
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@ -131,7 +131,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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}
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void NVFlinger::CloseLayer(u64 layer_id) {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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@ -155,7 +155,7 @@ void NVFlinger::CloseLayer(u64 layer_id) {
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}
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std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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const auto* const layer = FindLayer(display_id, layer_id);
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if (layer == nullptr) {
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@ -166,7 +166,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
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}
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std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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@ -177,7 +177,7 @@ std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id
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}
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BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
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const auto guard = Lock();
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const auto lock_guard = Lock();
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[id](const auto& queue) { return queue->GetId() == id; });
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@ -45,12 +45,12 @@ ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
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return local_system_clock_core.GetClockContext(system, context);
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}
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ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext& context) {
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ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext&) {
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UNREACHABLE();
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return ERROR_NOT_IMPLEMENTED;
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}
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ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext& context) {
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ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) {
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UNREACHABLE();
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return ERROR_NOT_IMPLEMENTED;
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}
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@ -39,7 +39,7 @@ public:
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}
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protected:
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ResultCode Flush(const SystemClockContext& context) override;
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ResultCode Flush(const SystemClockContext&) override;
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ResultCode SetClockContext(const SystemClockContext&) override;
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@ -45,18 +45,18 @@ ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time)
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return Flush(clock_context);
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}
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ResultCode SystemClockCore::Flush(const SystemClockContext& context) {
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ResultCode SystemClockCore::Flush(const SystemClockContext& clock_context) {
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if (!system_clock_context_update_callback) {
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return RESULT_SUCCESS;
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}
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return system_clock_context_update_callback->Update(context);
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return system_clock_context_update_callback->Update(clock_context);
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}
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ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& context) {
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if (const ResultCode result{SetClockContext(context)}; result != RESULT_SUCCESS) {
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ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) {
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if (const ResultCode result{SetClockContext(clock_context)}; result != RESULT_SUCCESS) {
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return result;
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}
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return Flush(context);
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return Flush(clock_context);
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}
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bool SystemClockCore::IsClockSetup(Core::System& system) const {
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@ -43,7 +43,7 @@ public:
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return RESULT_SUCCESS;
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}
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virtual ResultCode Flush(const SystemClockContext& context);
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virtual ResultCode Flush(const SystemClockContext& clock_context);
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void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
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system_clock_context_update_callback = std::move(callback);
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@ -129,7 +129,7 @@ struct TimeManager::Impl final {
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return 0;
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}
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void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
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void SetupStandardSteadyClock(Core::System& system_, Common::UUID clock_source_id,
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Clock::TimeSpanType setup_value,
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Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) {
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standard_steady_clock_core.SetClockSourceId(clock_source_id);
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@ -137,21 +137,21 @@ struct TimeManager::Impl final {
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standard_steady_clock_core.SetInternalOffset(internal_offset);
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standard_steady_clock_core.MarkAsInitialized();
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const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
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shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
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const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system_)};
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shared_memory.SetupStandardSteadyClock(clock_source_id, current_time_point);
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}
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void SetupStandardLocalSystemClock(Core::System& system,
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void SetupStandardLocalSystemClock(Core::System& system_,
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Clock::SystemClockContext clock_context, s64 posix_time) {
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standard_local_system_clock_core.SetUpdateCallbackInstance(
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local_system_clock_context_writer);
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const auto current_time_point{
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standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
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standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system_)};
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if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
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standard_local_system_clock_core.SetSystemClockContext(clock_context);
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} else {
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if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) !=
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if (standard_local_system_clock_core.SetCurrentTime(system_, posix_time) !=
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RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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@ -177,10 +177,10 @@ struct TimeManager::Impl final {
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standard_network_system_clock_core.MarkAsInitialized();
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}
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void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
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void SetupStandardUserSystemClock(Core::System& system_, bool is_automatic_correction_enabled,
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Clock::SteadyClockTimePoint steady_clock_time_point) {
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if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
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system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
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system_, is_automatic_correction_enabled) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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@ -196,10 +196,10 @@ struct TimeManager::Impl final {
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ephemeral_network_system_clock_core.MarkAsInitialized();
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}
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void UpdateLocalSystemClockTime(Core::System& system, s64 posix_time) {
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const auto timespan{Service::Time::Clock::TimeSpanType::FromSeconds(posix_time)};
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void UpdateLocalSystemClockTime(Core::System& system_, s64 posix_time) {
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const auto timespan{Clock::TimeSpanType::FromSeconds(posix_time)};
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if (GetStandardLocalSystemClockCore()
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.SetCurrentTime(system, timespan.ToSeconds())
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.SetCurrentTime(system_, timespan.ToSeconds())
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.IsError()) {
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UNREACHABLE();
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return;
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@ -26,8 +26,7 @@ std::shared_ptr<Kernel::KSharedMemory> SharedMemory::GetSharedMemoryHolder() con
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return shared_memory_holder;
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}
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void SharedMemory::SetupStandardSteadyClock(Core::System& system,
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const Common::UUID& clock_source_id,
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void SharedMemory::SetupStandardSteadyClock(const Common::UUID& clock_source_id,
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Clock::TimeSpanType current_time_point) {
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const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
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system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
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@ -56,8 +56,8 @@ public:
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};
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static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
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void SetupStandardSteadyClock(Core::System& system, const Common::UUID& clock_source_id,
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Clock::TimeSpanType currentTimePoint);
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void SetupStandardSteadyClock(const Common::UUID& clock_source_id,
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Clock::TimeSpanType current_time_point);
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void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
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void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
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void SetAutomaticCorrectionEnabled(bool is_enabled);
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@ -41,24 +41,22 @@ void Display::SignalVSyncEvent() {
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vsync_event->GetWritableEvent()->Signal();
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}
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void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
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void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
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layers.emplace_back(std::make_shared<Layer>(layer_id, buffer_queue));
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}
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void Display::CloseLayer(u64 id) {
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layers.erase(
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std::remove_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
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layers.end());
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void Display::CloseLayer(u64 layer_id) {
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std::erase_if(layers, [layer_id](const auto& layer) { return layer->GetID() == layer_id; });
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}
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Layer* Display::FindLayer(u64 id) {
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Layer* Display::FindLayer(u64 layer_id) {
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const auto itr =
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std::find_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
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std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
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return layer->GetID() == layer_id;
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});
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if (itr == layers.end()) {
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return nullptr;
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@ -67,10 +65,11 @@ Layer* Display::FindLayer(u64 id) {
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return itr->get();
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}
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const Layer* Display::FindLayer(u64 id) const {
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const Layer* Display::FindLayer(u64 layer_id) const {
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const auto itr =
|
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std::find_if(layers.begin(), layers.end(),
|
||||
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
|
||||
std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
|
||||
return layer->GetID() == layer_id;
|
||||
});
|
||||
|
||||
if (itr == layers.end()) {
|
||||
return nullptr;
|
||||
|
|
|
@ -68,34 +68,34 @@ public:
|
|||
|
||||
/// Creates and adds a layer to this display with the given ID.
|
||||
///
|
||||
/// @param id The ID to assign to the created layer.
|
||||
/// @param layer_id The ID to assign to the created layer.
|
||||
/// @param buffer_queue The buffer queue for the layer instance to use.
|
||||
///
|
||||
void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
|
||||
void CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue);
|
||||
|
||||
/// Closes and removes a layer from this display with the given ID.
|
||||
///
|
||||
/// @param id The ID assigned to the layer to close.
|
||||
/// @param layer_id The ID assigned to the layer to close.
|
||||
///
|
||||
void CloseLayer(u64 id);
|
||||
void CloseLayer(u64 layer_id);
|
||||
|
||||
/// Attempts to find a layer with the given ID.
|
||||
///
|
||||
/// @param id The layer ID.
|
||||
/// @param layer_id The layer ID.
|
||||
///
|
||||
/// @returns If found, the Layer instance with the given ID.
|
||||
/// If not found, then nullptr is returned.
|
||||
///
|
||||
Layer* FindLayer(u64 id);
|
||||
Layer* FindLayer(u64 layer_id);
|
||||
|
||||
/// Attempts to find a layer with the given ID.
|
||||
///
|
||||
/// @param id The layer ID.
|
||||
/// @param layer_id The layer ID.
|
||||
///
|
||||
/// @returns If found, the Layer instance with the given ID.
|
||||
/// If not found, then nullptr is returned.
|
||||
///
|
||||
const Layer* FindLayer(u64 id) const;
|
||||
const Layer* FindLayer(u64 layer_id) const;
|
||||
|
||||
private:
|
||||
u64 id;
|
||||
|
|
Reference in New Issue