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gl_texture_cache: Fix software ASTC fallback

This commit is contained in:
ReinUsesLisp 2020-04-01 01:44:15 -03:00
parent 2f0da10dc3
commit dd1232755b
1 changed files with 12 additions and 7 deletions

View File

@ -129,8 +129,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]}; return tex_format_tuples[static_cast<std::size_t>(pixel_format)];
return format;
} }
GLenum GetTextureTarget(const SurfaceTarget& target) { GLenum GetTextureTarget(const SurfaceTarget& target) {
@ -243,11 +242,17 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params, CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
bool is_astc_supported) bool is_astc_supported)
: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) { : VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
if (is_converted) {
internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
} else {
const auto& tuple{GetFormatTuple(params.pixel_format)}; const auto& tuple{GetFormatTuple(params.pixel_format)};
internal_format = tuple.internal_format; internal_format = tuple.internal_format;
format = tuple.format; format = tuple.format;
type = tuple.type; type = tuple.type;
is_compressed = !is_converted && params.IsCompressed(); is_compressed = params.IsCompressed();
}
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format, texture_buffer); texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName(); DecorateSurfaceName();