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renderer_opengl: Namespace OpenGL code

Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
This commit is contained in:
Lioncash 2018-08-21 04:18:27 -04:00
parent b38d67d940
commit dd35b4b18a
21 changed files with 70 additions and 23 deletions

View File

@ -25,6 +25,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
@ -874,3 +876,5 @@ void RasterizerOpenGL::SyncLogicOpState() {
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
}
} // namespace OpenGL

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@ -22,12 +22,14 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
struct ScreenInfo;
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
struct ScreenInfo;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
@ -184,3 +186,5 @@ private:
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
};
} // namespace OpenGL

View File

@ -19,6 +19,8 @@
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
namespace OpenGL {
using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat;
using ComponentType = SurfaceParams::ComponentType;
@ -967,3 +969,5 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
if (delta < 0)
cached_pages.add({pages_interval, delta});
}
} // namespace OpenGL

View File

@ -16,6 +16,8 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
@ -759,3 +761,5 @@ private:
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
};
} // namespace OpenGL

View File

@ -10,6 +10,8 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
@ -331,3 +333,5 @@ public:
GLuint handle = 0;
};
} // namespace OpenGL

View File

@ -15,7 +15,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader::Decompiler {
namespace OpenGL::GLShader::Decompiler {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
@ -2176,4 +2176,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none;
}
} // namespace GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler

View File

@ -12,7 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader::Decompiler {
namespace OpenGL::GLShader::Decompiler {
using Tegra::Engines::Maxwell3D;
@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix);
} // namespace GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler

View File

@ -7,7 +7,7 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
@ -103,4 +103,4 @@ void main() {
return {out, program.second};
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@ -12,7 +12,7 @@
#include "common/common_types.h"
#include "common/hash.h"
namespace GLShader {
namespace OpenGL::GLShader {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
@ -191,20 +191,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
*/
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
} // namespace GLShader
} // namespace OpenGL::GLShader
namespace std {
template <>
struct hash<GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
struct hash<OpenGL::GLShader::MaxwellVSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
return k.Hash();
}
};
template <>
struct hash<GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
struct hash<OpenGL::GLShader::MaxwellFSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
return k.Hash();
}
};

View File

@ -7,7 +7,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace GLShader {
namespace OpenGL::GLShader {
namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
instance_id[0] = state.current_instance;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

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@ -12,7 +12,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace GLShader {
namespace OpenGL::GLShader {
/// Number of OpenGL texture samplers that can be used in the fragment shader
static constexpr size_t NumTextureSamplers = 32;
@ -171,4 +171,4 @@ private:
OGLPipeline pipeline;
};
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@ -8,7 +8,7 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace GLShader {
namespace OpenGL::GLShader {
GLuint LoadShader(const char* source, GLenum type) {
const char* debug_type;
@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) {
return shader_id;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@ -10,7 +10,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
namespace GLShader {
namespace OpenGL::GLShader {
/**
* Utility function to log the source code of a list of shaders.
@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
return program_id;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

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@ -7,6 +7,8 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
OpenGLState OpenGLState::cur_state;
OpenGLState::OpenGLState() {
@ -338,3 +340,5 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
}
return *this;
}
} // namespace OpenGL

View File

@ -9,6 +9,8 @@
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using Regs = Tegra::Engines::Maxwell3D::Regs;
namespace TextureUnits {
@ -163,3 +165,5 @@ public:
private:
static OpenGLState cur_state;
};
} // namespace OpenGL

View File

@ -9,6 +9,8 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
@ -97,3 +99,5 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
buffer_pos += size;
}
} // namespace OpenGL

View File

@ -9,6 +9,8 @@
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
@ -42,3 +44,5 @@ private:
GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr;
};
} // namespace OpenGL

View File

@ -10,6 +10,8 @@
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
@ -360,3 +362,4 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
}
} // namespace MaxwellToGL
} // namespace OpenGL

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@ -20,6 +20,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
namespace OpenGL {
static const char vertex_shader[] = R"(
#version 150 core
@ -476,3 +478,5 @@ bool RendererOpenGL::Init() {
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View File

@ -16,6 +16,8 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
@ -98,3 +100,5 @@ private:
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect;
};
} // namespace OpenGL

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@ -10,7 +10,7 @@
namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
}
} // namespace VideoCore