yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Fixed black textures, pixelation and we no longer require to auto-generate mipmaps

This commit is contained in:
FernandoS27 2018-10-28 18:58:07 -04:00
parent f0e902a7d6
commit dde3094058
1 changed files with 2 additions and 14 deletions

View File

@ -878,6 +878,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL,
params.max_mip_level - 1);
if (params.max_mip_level == 1) { if (params.max_mip_level == 1) {
glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0); glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
} }
@ -1196,20 +1198,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
for (u32 i = 0; i < params.max_mip_level; i++) for (u32 i = 0; i < params.max_mip_level; i++)
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle); UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
if (params.max_mip_level == 1) {
const GLuint target_tex = texture.handle;
OpenGLState cur_state = OpenGLState::GetCurState();
const auto& old_tex = cur_state.texture_units[0];
SCOPE_EXIT({
cur_state.texture_units[0] = old_tex;
cur_state.Apply();
});
cur_state.texture_units[0].texture = target_tex;
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
cur_state.Apply();
glGenerateMipmap(SurfaceTargetToGL(params.target));
}
} }
RasterizerCacheOpenGL::RasterizerCacheOpenGL() { RasterizerCacheOpenGL::RasterizerCacheOpenGL() {