video_core: Fix spelling of "synchronize"
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f706b3bd24
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ddf5577799
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@ -18,7 +18,7 @@ class DescriptorTable {
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public:
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explicit DescriptorTable(Tegra::MemoryManager& gpu_memory_) : gpu_memory{gpu_memory_} {}
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[[nodiscard]] bool Synchornize(GPUVAddr gpu_addr, u32 limit) {
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[[nodiscard]] bool Synchronize(GPUVAddr gpu_addr, u32 limit) {
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[[likely]] if (current_gpu_addr == gpu_addr && current_limit == limit) {
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return false;
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}
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@ -193,11 +193,11 @@ void TextureCache<P>::SynchronizeGraphicsDescriptors() {
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const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding;
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const u32 tic_limit = maxwell3d->regs.tex_header.limit;
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const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit;
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if (channel_state->graphics_sampler_table.Synchornize(maxwell3d->regs.tex_sampler.Address(),
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if (channel_state->graphics_sampler_table.Synchronize(maxwell3d->regs.tex_sampler.Address(),
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tsc_limit)) {
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channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
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}
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if (channel_state->graphics_image_table.Synchornize(maxwell3d->regs.tex_header.Address(),
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if (channel_state->graphics_image_table.Synchronize(maxwell3d->regs.tex_header.Address(),
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tic_limit)) {
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channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
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}
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@ -209,10 +209,10 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
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const u32 tic_limit = kepler_compute->regs.tic.limit;
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const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit;
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const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address();
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if (channel_state->compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
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if (channel_state->compute_sampler_table.Synchronize(tsc_gpu_addr, tsc_limit)) {
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channel_state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
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}
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if (channel_state->compute_image_table.Synchornize(kepler_compute->regs.tic.Address(),
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if (channel_state->compute_image_table.Synchronize(kepler_compute->regs.tic.Address(),
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tic_limit)) {
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channel_state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
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}
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