nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
This commit is contained in:
parent
c93ea96366
commit
de18592179
|
@ -5,6 +5,7 @@
|
|||
#include <algorithm>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
|
@ -128,6 +129,8 @@ void NVFlinger::Compose() {
|
|||
// Search for a queued buffer and acquire it
|
||||
auto buffer = buffer_queue->AcquireBuffer();
|
||||
|
||||
MicroProfileFlip();
|
||||
|
||||
if (buffer == boost::none) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||
|
|
Reference in New Issue