renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
This commit is contained in:
parent
9ffc60b5b3
commit
de23847184
|
@ -371,7 +371,7 @@ private:
|
||||||
location += GENERIC_VARYING_START_LOCATION;
|
location += GENERIC_VARYING_START_LOCATION;
|
||||||
}
|
}
|
||||||
|
|
||||||
code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
|
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeclareOutputAttributes() {
|
void DeclareOutputAttributes() {
|
||||||
|
|
Reference in New Issue