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Merge pull request #10030 from Wollnashorn/botw-amd-fix

shader_recompiler: Fix ImageGather rounding on AMD/Intel
This commit is contained in:
bunnei 2023-04-14 16:56:34 -07:00 committed by GitHub
commit e0895a8581
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 73 additions and 0 deletions

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@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
} }
return sparse_inst; return sparse_inst;
} }
std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
std::string_view coords) {
switch (info.type) {
case TextureType::Color2D:
case TextureType::Color2DRect:
return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
case TextureType::ColorArray2D:
case TextureType::ColorCube:
return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
texture);
default:
return std::string{coords};
}
}
} // Anonymous namespace } // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst); ctx.AddU1("{}=true;", *sparse_inst);
} }
std::string coords_with_subpixel_offset;
if (ctx.profile.need_gather_subpixel_offset) {
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
// AMD hardware as on Maxwell or other Nvidia architectures.
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
coords = coords_with_subpixel_offset;
}
if (!sparse_inst || !supports_sparse) { if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) { if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst); ctx.AddU1("{}=true;", *sparse_inst);
} }
std::string coords_with_subpixel_offset;
if (ctx.profile.need_gather_subpixel_offset) {
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
// AMD hardware as on Maxwell or other Nvidia architectures.
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
coords = coords_with_subpixel_offset;
}
if (!sparse_inst || !supports_sparse) { if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) { if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);

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@ -261,6 +261,30 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) {
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))}; const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value); return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
} }
Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture,
Id coords) {
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
// AMD hardware as on Maxwell or other Nvidia architectures.
const auto calculate_coords{[&](size_t dim) {
const Id nudge{ctx.Const(0x1p-9f)};
const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)};
Id offset{dim == 2 ? ctx.ConstantComposite(ctx.F32[dim], nudge, nudge)
: ctx.ConstantComposite(ctx.F32[dim], nudge, nudge, ctx.f32_zero_value)};
offset = ctx.OpFDiv(ctx.F32[dim], offset, ctx.OpConvertUToF(ctx.F32[dim], image_size));
return ctx.OpFAdd(ctx.F32[dim], coords, offset);
}};
switch (info.type) {
case TextureType::Color2D:
case TextureType::Color2DRect:
return calculate_coords(2);
case TextureType::ColorArray2D:
case TextureType::ColorCube:
return calculate_coords(3);
default:
return coords;
}
}
} // Anonymous namespace } // Anonymous namespace
Id EmitBindlessImageSampleImplicitLod(EmitContext&) { Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@ -423,6 +447,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
const IR::Value& offset, const IR::Value& offset2) { const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()}; const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2); const ImageOperands operands(ctx, offset, offset2);
if (ctx.profile.need_gather_subpixel_offset) {
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
}
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst, return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component), ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
operands.MaskOptional(), operands.Span()); operands.MaskOptional(), operands.Span());
@ -432,6 +459,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
const IR::Value& offset, const IR::Value& offset2, Id dref) { const IR::Value& offset, const IR::Value& offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()}; const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2); const ImageOperands operands(ctx, offset, offset2);
if (ctx.profile.need_gather_subpixel_offset) {
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
}
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst, return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(), ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
operands.Span()); operands.Span());

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@ -52,6 +52,10 @@ struct Profile {
bool need_declared_frag_colors{}; bool need_declared_frag_colors{};
/// Prevents fast math optimizations that may cause inaccuracies /// Prevents fast math optimizations that may cause inaccuracies
bool need_fastmath_off{}; bool need_fastmath_off{};
/// Some GPU vendors use a different rounding precision when calculating texture pixel
/// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell
/// architecture. Applying an offset does fix this mismatching rounding behaviour.
bool need_gather_subpixel_offset{};
/// OpFClamp is broken and OpFMax + OpFMin should be used instead /// OpFClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{}; bool has_broken_spirv_clamp{};

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@ -176,6 +176,10 @@ public:
return vendor_name == "ATI Technologies Inc."; return vendor_name == "ATI Technologies Inc.";
} }
bool IsIntel() const {
return vendor_name == "Intel";
}
bool CanReportMemoryUsage() const { bool CanReportMemoryUsage() const {
return can_report_memory; return can_report_memory;
} }

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@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.lower_left_origin_mode = true, .lower_left_origin_mode = true,
.need_declared_frag_colors = true, .need_declared_frag_colors = true,
.need_fastmath_off = device.NeedsFastmathOff(), .need_fastmath_off = device.NeedsFastmathOff(),
.need_gather_subpixel_offset = device.IsAmd() || device.IsIntel(),
.has_broken_spirv_clamp = true, .has_broken_spirv_clamp = true,
.has_broken_unsigned_image_offsets = true, .has_broken_unsigned_image_offsets = true,

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@ -329,6 +329,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.lower_left_origin_mode = false, .lower_left_origin_mode = false,
.need_declared_frag_colors = false, .need_declared_frag_colors = false,
.need_gather_subpixel_offset = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_MESA_RADV ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS, .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY, .has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,