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Propagate depth and depth_block on modules using decoders

This commit is contained in:
FernandoS27 2018-10-11 19:11:47 -04:00
parent d4ae43f9c1
commit e0ca938b22
8 changed files with 67 additions and 54 deletions

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@ -62,14 +62,16 @@ void Fermi2D::HandleSurfaceCopy() {
u8* dst_buffer = Memory::GetPointer(dest_cpu); u8* dst_buffer = Memory::GetPointer(dest_cpu);
if (!regs.src.linear && regs.dst.linear) { if (!regs.src.linear && regs.dst.linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over. // If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
dst_bytes_per_pixel, src_buffer, dst_buffer, true, src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
regs.src.BlockHeight()); dst_buffer, true, regs.src.BlockHeight(),
regs.src.BlockDepth());
} else { } else {
// If the input is linear and the output is tiled, swizzle the input and copy it over. // If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
dst_bytes_per_pixel, dst_buffer, src_buffer, false, src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
regs.dst.BlockHeight()); src_buffer, false, regs.dst.BlockHeight(),
regs.dst.BlockDepth());
} }
} }
} }

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@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over. // If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer, Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
dst_buffer, true, regs.src_params.BlockHeight()); regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
} else { } else {
// If the input is linear and the output is tiled, swizzle the input and copy it over. // If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer, Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
src_buffer, false, regs.dst_params.BlockHeight()); regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
} }
} }

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@ -43,6 +43,10 @@ public:
u32 BlockHeight() const { u32 BlockHeight() const {
return 1 << block_height; return 1 << block_height;
} }
u32 BlockDepth() const {
return 1 << block_depth;
}
}; };
static_assert(sizeof(Parameters) == 24, "Parameters has wrong size"); static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");

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@ -323,8 +323,8 @@ static bool IsFormatBCn(PixelFormat format) {
} }
template <bool morton_to_gl, PixelFormat format> template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size, void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
VAddr addr) { std::size_t gl_buffer_size, VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
@ -333,7 +333,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
// pixel values. // pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
addr, tile_size, bytes_per_pixel, stride, height, block_height); addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy); memcpy(gl_buffer, data.data(), size_to_copy);
} else { } else {
@ -345,7 +345,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
} }
} }
static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = { morton_to_gl_fns = {
// clang-format off // clang-format off
@ -403,7 +403,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
// clang-format on // clang-format on
}; };
static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = { gl_to_morton_fns = {
// clang-format off // clang-format off
@ -827,25 +827,27 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) { if (params.is_tiled) {
gl_buffer.resize(total_size); gl_buffer.resize(total_size);
u32 depth = params.depth;
u32 block_depth = params.block_depth;
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}", ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target)); params.block_width, static_cast<u32>(params.target));
ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
params.block_depth, static_cast<u32>(params.target));
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
// this for 3D textures, etc.
switch (params.target) { switch (params.target) {
case SurfaceParams::SurfaceTarget::Texture2D: case SurfaceParams::SurfaceTarget::Texture2D:
// Pass impl. to the fallback code below // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
depth = 1U;
block_depth = 1U;
break; break;
case SurfaceParams::SurfaceTarget::Texture2DArray: case SurfaceParams::SurfaceTarget::Texture2DArray:
case SurfaceParams::SurfaceTarget::TextureCubemap: case SurfaceParams::SurfaceTarget::TextureCubemap:
depth = 1U;
block_depth = 1U;
for (std::size_t index = 0; index < params.depth; ++index) { for (std::size_t index = 0; index < params.depth; ++index) {
const std::size_t offset{index * copy_size}; const std::size_t offset{index * copy_size};
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data() + offset, params.width, params.block_height, params.height, 1U, 1U,
copy_size, params.addr + offset); gl_buffer.data() + offset, copy_size, params.addr + offset);
} }
break; break;
default: default:
@ -854,9 +856,11 @@ void CachedSurface::LoadGLBuffer() {
UNREACHABLE(); UNREACHABLE();
} }
const std::size_t size = copy_size * depth;
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data(), copy_size, params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
params.addr); size, params.addr);
} else { } else {
const u8* const texture_src_data_end{texture_src_data + total_size}; const u8* const texture_src_data_end{texture_src_data + total_size};
gl_buffer.assign(texture_src_data, texture_src_data_end); gl_buffer.assign(texture_src_data, texture_src_data_end);

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@ -51,18 +51,18 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
const u32 xy_block_size, const u32 layer_z, const u32 stride_x, const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs; std::array<u8*, 2> data_ptrs;
u32 z_adress = tile_offset; u32 z_address = tile_offset;
const u32 gob_size_x = 64; const u32 gob_size_x = 64;
const u32 gob_size_y = 8; const u32 gob_size_y = 8;
const u32 gob_size_z = 1; const u32 gob_size_z = 1;
const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
for (u32 z = z_start; z < z_end; z++) { for (u32 z = z_start; z < z_end; z++) {
u32 y_adress = z_adress; u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x; u32 pixel_base = layer_z * z + y_start * stride_x;
for (u32 y = y_start; y < y_end; y++) { for (u32 y = y_start; y < y_end; y++) {
const auto& table = legacy_swizzle_table[y % gob_size_y]; const auto& table = legacy_swizzle_table[y % gob_size_y];
for (u32 x = x_start; x < x_end; x++) { for (u32 x = x_start; x < x_end; x++) {
const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
data_ptrs[unswizzle] = swizzled_data + swizzle_offset; data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = unswizzled_data + pixel_index; data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
@ -70,9 +70,9 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
} }
pixel_base += stride_x; pixel_base += stride_x;
if ((y + 1) % gob_size_y == 0) if ((y + 1) % gob_size_y == 0)
y_adress += gob_size; y_address += gob_size;
} }
z_adress += xy_block_size; z_address += xy_block_size;
} }
} }
@ -136,7 +136,7 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
const u32 xy_block_size, const u32 layer_z, const u32 stride_x, const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs; std::array<u8*, 2> data_ptrs;
u32 z_adress = tile_offset; u32 z_address = tile_offset;
const u32 x_startb = x_start * bytes_per_pixel; const u32 x_startb = x_start * bytes_per_pixel;
const u32 x_endb = x_end * bytes_per_pixel; const u32 x_endb = x_end * bytes_per_pixel;
const u32 copy_size = 16; const u32 copy_size = 16;
@ -145,12 +145,12 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
const u32 gob_size_z = 1; const u32 gob_size_z = 1;
const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
for (u32 z = z_start; z < z_end; z++) { for (u32 z = z_start; z < z_end; z++) {
u32 y_adress = z_adress; u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x; u32 pixel_base = layer_z * z + y_start * stride_x;
for (u32 y = y_start; y < y_end; y++) { for (u32 y = y_start; y < y_end; y++) {
const auto& table = fast_swizzle_table[y % gob_size_y]; const auto& table = fast_swizzle_table[y % gob_size_y];
for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
const u32 pixel_index{out_x + pixel_base}; const u32 pixel_index{out_x + pixel_base};
data_ptrs[unswizzle] = swizzled_data + swizzle_offset; data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
@ -159,9 +159,9 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
} }
pixel_base += stride_x; pixel_base += stride_x;
if ((y + 1) % gob_size_y == 0) if ((y + 1) % gob_size_y == 0)
y_adress += gob_size; y_address += gob_size;
} }
z_adress += xy_block_size; z_address += xy_block_size;
} }
} }
@ -214,14 +214,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi
} }
} }
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
} else { } else {
Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
} }
} }
@ -269,10 +270,11 @@ u32 BytesPerPixel(TextureFormat format) {
} }
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
u32 height, u32 block_height) { u32 height, u32 depth, u32 block_height, u32 block_depth) {
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
Memory::GetPointer(address), unswizzled_data.data(), true, block_height); Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
block_depth);
return unswizzled_data; return unswizzled_data;
} }

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@ -14,17 +14,14 @@ namespace Tegra::Texture {
* Unswizzles a swizzled texture without changing its format. * Unswizzles a swizzled texture without changing its format.
*/ */
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
u32 height, u32 block_height = TICEntry::DefaultBlockHeight); u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
/** u32 block_depth = TICEntry::DefaultBlockHeight);
* Unswizzles a swizzled depth texture without changing its format.
*/
std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
u32 block_height = TICEntry::DefaultBlockHeight);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height); u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth);
/** /**
* Decodes an unswizzled texture into a A8R8G8B8 texture. * Decodes an unswizzled texture into a A8R8G8B8 texture.

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@ -141,6 +141,7 @@ static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
struct TICEntry { struct TICEntry {
static constexpr u32 DefaultBlockHeight = 16; static constexpr u32 DefaultBlockHeight = 16;
static constexpr u32 DefaultBlockDepth = 1;
union { union {
u32 raw; u32 raw;

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@ -386,8 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles. // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it. // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
auto unswizzled_data = Tegra::Texture::UnswizzleTexture( auto unswizzled_data =
*address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height); Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
surface_width, surface_height, 1U);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format, auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height); surface_width, surface_height);