Merge pull request #842 from bunnei/audio-core
Initial implementation of Audio Core
This commit is contained in:
commit
e1d66ea794
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@ -3,6 +3,7 @@ include_directories(.)
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add_subdirectory(common)
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add_subdirectory(core)
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add_subdirectory(audio_core)
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add_subdirectory(video_core)
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add_subdirectory(input_common)
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add_subdirectory(tests)
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@ -0,0 +1,11 @@
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add_library(audio_core STATIC
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audio_out.cpp
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audio_out.h
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buffer.h
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stream.cpp
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stream.h
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)
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create_target_directory_groups(audio_core)
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target_link_libraries(audio_core PUBLIC common core)
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@ -0,0 +1,50 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_out.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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/// Returns the stream format from the specified number of channels
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static Stream::Format ChannelsToStreamFormat(int num_channels) {
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switch (num_channels) {
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case 1:
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return Stream::Format::Mono16;
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case 2:
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return Stream::Format::Stereo16;
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case 6:
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return Stream::Format::Multi51Channel16;
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}
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LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
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UNREACHABLE();
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return {};
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}
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StreamPtr AudioOut::OpenStream(int sample_rate, int num_channels,
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Stream::ReleaseCallback&& release_callback) {
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streams.push_back(std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
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std::move(release_callback)));
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return streams.back();
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}
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std::vector<u64> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
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return stream->GetTagsAndReleaseBuffers(max_count);
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}
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void AudioOut::StartStream(StreamPtr stream) {
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stream->Play();
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}
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void AudioOut::StopStream(StreamPtr stream) {
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stream->Stop();
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}
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
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return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
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}
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} // namespace AudioCore
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@ -0,0 +1,44 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "audio_core/buffer.h"
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#include "audio_core/stream.h"
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#include "common/common_types.h"
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namespace AudioCore {
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using StreamPtr = std::shared_ptr<Stream>;
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/**
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* Represents an audio playback interface, used to open and play audio streams
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*/
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class AudioOut {
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public:
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/// Opens a new audio stream
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StreamPtr OpenStream(int sample_rate, int num_channels,
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Stream::ReleaseCallback&& release_callback);
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/// Returns a vector of recently released buffers specified by tag for the specified stream
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std::vector<u64> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
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/// Starts an audio stream for playback
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void StartStream(StreamPtr stream);
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/// Stops an audio stream that is currently playing
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void StopStream(StreamPtr stream);
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/// Queues a buffer into the specified audio stream, returns true on success
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
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private:
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/// Active audio streams on the interface
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std::vector<StreamPtr> streams;
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};
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} // namespace AudioCore
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@ -0,0 +1,37 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/**
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* Represents a buffer of audio samples to be played in an audio stream
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*/
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class Buffer {
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public:
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using Tag = u64;
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Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
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/// Returns the raw audio data for the buffer
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const std::vector<u8>& GetData() const {
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return data;
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}
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/// Returns the buffer tag, this is provided by the game to the audout service
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Tag GetTag() const {
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return tag;
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}
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private:
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Tag tag;
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std::vector<u8> data;
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};
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} // namespace AudioCore
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@ -0,0 +1,103 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "audio_core/stream.h"
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namespace AudioCore {
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constexpr size_t MaxAudioBufferCount{32};
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/// Returns the sample size for the specified audio stream format
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static size_t SampleSizeFromFormat(Stream::Format format) {
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switch (format) {
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case Stream::Format::Mono16:
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return 2;
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case Stream::Format::Stereo16:
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return 4;
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case Stream::Format::Multi51Channel16:
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return 12;
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};
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LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return {};
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}
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Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback)
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} {
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release_event = CoreTiming::RegisterEvent(
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"Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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}
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void Stream::Play() {
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state = State::Playing;
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PlayNextBuffer();
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}
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void Stream::Stop() {
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ASSERT_MSG(false, "Unimplemented");
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}
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)};
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return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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}
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void Stream::PlayNextBuffer() {
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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return;
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}
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if (active_buffer) {
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// Do not queue a new buffer if we are already playing a buffer
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return;
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}
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if (queued_buffers.empty()) {
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// No queued buffers - we are effectively paused
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return;
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}
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active_buffer = queued_buffers.front();
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queued_buffers.pop();
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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void Stream::ReleaseActiveBuffer() {
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released_buffers.push(std::move(active_buffer));
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release_callback();
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PlayNextBuffer();
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}
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bool Stream::QueueBuffer(BufferPtr&& buffer) {
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if (queued_buffers.size() < MaxAudioBufferCount) {
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queued_buffers.push(std::move(buffer));
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PlayNextBuffer();
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return true;
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}
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return false;
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}
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bool Stream::ContainsBuffer(Buffer::Tag tag) const {
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ASSERT_MSG(false, "Unimplemented");
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return {};
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}
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std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
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std::vector<Buffer::Tag> tags;
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for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
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tags.push_back(released_buffers.front()->GetTag());
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released_buffers.pop();
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}
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return tags;
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}
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} // namespace AudioCore
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@ -0,0 +1,89 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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#include <queue>
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#include "audio_core/buffer.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace AudioCore {
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using BufferPtr = std::shared_ptr<Buffer>;
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/**
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* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
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*/
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class Stream {
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public:
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/// Audio format of the stream
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enum class Format {
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Mono16,
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Stereo16,
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Multi51Channel16,
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};
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/// Callback function type, used to change guest state on a buffer being released
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using ReleaseCallback = std::function<void()>;
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Stream(int sample_rate, Format format, ReleaseCallback&& release_callback);
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/// Plays the audio stream
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void Play();
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/// Stops the audio stream
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void Stop();
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/// Queues a buffer into the audio stream, returns true on success
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bool QueueBuffer(BufferPtr&& buffer);
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/// Returns true if the audio stream contains a buffer with the specified tag
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bool ContainsBuffer(Buffer::Tag tag) const;
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/// Returns a vector of recently released buffers specified by tag
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
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/// Returns true if the stream is currently playing
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bool IsPlaying() const {
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return state == State::Playing;
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}
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/// Returns the number of queued buffers
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size_t GetQueueSize() const {
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return queued_buffers.size();
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}
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private:
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/// Current state of the stream
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enum class State {
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Stopped,
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Playing,
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};
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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void PlayNextBuffer();
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/// Releases the actively playing buffer, signalling that it has been completed
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void ReleaseActiveBuffer();
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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int sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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};
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} // namespace AudioCore
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@ -309,7 +309,7 @@ add_library(core STATIC
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static unicorn)
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if (ARCHITECTURE_x86_64)
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@ -177,6 +177,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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audio_core = std::make_unique<AudioCore::AudioOut>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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@ -228,6 +229,7 @@ void System::Shutdown() {
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service_manager.reset();
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telemetry_session.reset();
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gpu_core.reset();
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audio_core.reset();
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// Close all CPU/threading state
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cpu_barrier->NotifyEnd();
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@ -8,6 +8,7 @@
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#include <memory>
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#include <string>
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#include <thread>
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#include "audio_core/audio_out.h"
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#include "common/common_types.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core_cpu.h"
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@ -131,6 +132,11 @@ public:
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return *gpu_core;
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}
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/// Gets the AudioCore interface
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AudioCore::AudioOut& AudioCore() {
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return *audio_core;
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}
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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@ -195,6 +201,7 @@ private:
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<AudioCore::AudioOut> audio_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
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|
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@ -5,8 +5,7 @@
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#include <array>
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#include <vector>
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/hle_ipc.h"
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@ -14,17 +13,22 @@
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namespace Service::Audio {
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/// Switch sample rate frequency
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constexpr u32 sample_rate{48000};
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/// TODO(st4rk): dynamic number of channels, as I think Switch has support
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/// to more audio channels (probably when Docked I guess)
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constexpr u32 audio_channels{2};
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/// TODO(st4rk): find a proper value for the audio_ticks
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constexpr u64 audio_ticks{static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / 500)};
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namespace ErrCodes {
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enum {
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ErrorUnknown = 2,
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BufferCountExceeded = 8,
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};
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}
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constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
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constexpr int DefaultSampleRate{48000};
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class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(AudioState::Stopped) {
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IAudioOut(AudoutParams audio_params)
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: ServiceFramework("IAudioOut"), audio_params(audio_params),
|
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audio_core(Core::System::GetInstance().AudioCore()) {
|
||||
|
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static const FunctionInfo functions[] = {
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{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
|
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{1, &IAudioOut::StartAudioOut, "StartAudioOut"},
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|
@ -32,66 +36,65 @@ public:
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{3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"},
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{4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
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{5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffer"},
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{6, nullptr, "ContainsAudioOutBuffer"},
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{6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
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{7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
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{8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
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{9, nullptr, "GetAudioOutBufferCount"},
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{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
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{10, nullptr, "GetAudioOutPlayedSampleCount"},
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{11, nullptr, "FlushAudioOutBuffers"},
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};
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RegisterHandlers(functions);
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||||
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||||
// This is the event handle used to check if the audio buffer was released
|
||||
buffer_event =
|
||||
Kernel::Event::Create(Kernel::ResetType::OneShot, "IAudioOutBufferReleasedEvent");
|
||||
buffer_event = Kernel::Event::Create(Kernel::ResetType::Sticky, "IAudioOutBufferReleased");
|
||||
|
||||
// Register event callback to update the Audio Buffer
|
||||
audio_event = CoreTiming::RegisterEvent(
|
||||
"IAudioOut::UpdateAudioBuffersCallback", [this](u64 userdata, int cycles_late) {
|
||||
UpdateAudioBuffersCallback();
|
||||
CoreTiming::ScheduleEvent(audio_ticks - cycles_late, audio_event);
|
||||
});
|
||||
|
||||
// Start the audio event
|
||||
CoreTiming::ScheduleEvent(audio_ticks, audio_event);
|
||||
}
|
||||
|
||||
~IAudioOut() {
|
||||
CoreTiming::UnscheduleEvent(audio_event, 0);
|
||||
stream = audio_core.OpenStream(audio_params.sample_rate, audio_params.channel_count,
|
||||
[=]() { buffer_event->Signal(); });
|
||||
}
|
||||
|
||||
private:
|
||||
struct AudioBuffer {
|
||||
u64_le next;
|
||||
u64_le buffer;
|
||||
u64_le buffer_capacity;
|
||||
u64_le buffer_size;
|
||||
u64_le offset;
|
||||
};
|
||||
static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size");
|
||||
|
||||
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(static_cast<u32>(audio_out_state));
|
||||
rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
|
||||
}
|
||||
|
||||
void StartAudioOut(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
// Start audio
|
||||
audio_out_state = AudioState::Started;
|
||||
if (stream->IsPlaying()) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(ErrorModule::Audio, ErrCodes::ErrorUnknown));
|
||||
return;
|
||||
}
|
||||
|
||||
audio_core.StartStream(stream);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void StopAudioOut(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
// Stop audio
|
||||
audio_out_state = AudioState::Stopped;
|
||||
|
||||
queue_keys.clear();
|
||||
audio_core.StopStream(stream);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
@ -99,101 +102,107 @@ private:
|
|||
}
|
||||
|
||||
void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description());
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
const u64 key{rp.Pop<u64>()};
|
||||
queue_keys.insert(queue_keys.begin(), key);
|
||||
const auto& input_buffer{ctx.ReadBuffer()};
|
||||
ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer),
|
||||
"AudioBuffer input is an invalid size!");
|
||||
AudioBuffer audio_buffer{};
|
||||
std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
|
||||
const u64 tag{rp.Pop<u64>()};
|
||||
|
||||
std::vector<u8> data(audio_buffer.buffer_size);
|
||||
Memory::ReadBlock(audio_buffer.buffer, data.data(), data.size());
|
||||
|
||||
if (!audio_core.QueueBuffer(stream, tag, std::move(data))) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(ErrorModule::Audio, ErrCodes::BufferCountExceeded));
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
|
||||
const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
|
||||
|
||||
// TODO(st4rk): This is how libtransistor currently implements the
|
||||
// GetReleasedAudioOutBuffer, it should return the key (a VAddr) to the app and this address
|
||||
// is used to know which buffer should be filled with data and send again to the service
|
||||
// through AppendAudioOutBuffer. Check if this is the proper way to do it.
|
||||
u64 key{0};
|
||||
|
||||
if (queue_keys.size()) {
|
||||
key = queue_keys.back();
|
||||
queue_keys.pop_back();
|
||||
}
|
||||
|
||||
ctx.WriteBuffer(&key, sizeof(u64));
|
||||
std::vector<u64> tags{released_buffers};
|
||||
tags.resize(max_count);
|
||||
ctx.WriteBuffer(tags);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
// TODO(st4rk): This might be the total of released buffers, needs to be verified on
|
||||
// hardware
|
||||
rb.Push<u32>(static_cast<u32>(queue_keys.size()));
|
||||
rb.Push<u32>(static_cast<u32>(released_buffers.size()));
|
||||
}
|
||||
|
||||
void UpdateAudioBuffersCallback() {
|
||||
if (audio_out_state != AudioState::Started) {
|
||||
return;
|
||||
void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 tag{rp.Pop<u64>()};
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(stream->ContainsBuffer(tag));
|
||||
}
|
||||
|
||||
if (queue_keys.empty()) {
|
||||
return;
|
||||
void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(static_cast<u32>(stream->GetQueueSize()));
|
||||
}
|
||||
|
||||
buffer_event->Signal();
|
||||
}
|
||||
AudioCore::AudioOut& audio_core;
|
||||
AudioCore::StreamPtr stream;
|
||||
|
||||
enum class AudioState : u32 {
|
||||
Started,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
/// This is used to trigger the audio event callback that is going to read the samples from the
|
||||
/// audio_buffer list and enqueue the samples using the sink (audio_core).
|
||||
CoreTiming::EventType* audio_event;
|
||||
AudoutParams audio_params{};
|
||||
|
||||
/// This is the evend handle used to check if the audio buffer was released
|
||||
Kernel::SharedPtr<Kernel::Event> buffer_event;
|
||||
|
||||
/// (st4rk): This is just a temporary workaround for the future implementation. Libtransistor
|
||||
/// uses the key as an address in the App, so we need to return when the
|
||||
/// GetReleasedAudioOutBuffer_1 is called, otherwise we'll run in problems, because
|
||||
/// libtransistor uses the key returned as an pointer.
|
||||
std::vector<u64> queue_keys;
|
||||
|
||||
AudioState audio_out_state;
|
||||
};
|
||||
|
||||
void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
|
||||
ctx.WriteBuffer(audio_interface);
|
||||
ctx.WriteBuffer(DefaultDevice);
|
||||
|
||||
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
// TODO(st4rk): We're currently returning only one audio interface (stringlist size). However,
|
||||
// it's highly possible to have more than one interface (despite that libtransistor requires
|
||||
// only one).
|
||||
rb.Push<u32>(1);
|
||||
rb.Push<u32>(1); // Amount of audio devices
|
||||
}
|
||||
|
||||
void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
if (!audio_out_interface) {
|
||||
audio_out_interface = std::make_shared<IAudioOut>();
|
||||
ctx.WriteBuffer(DefaultDevice);
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto params{rp.PopRaw<AudoutParams>()};
|
||||
if (params.channel_count <= 2) {
|
||||
// Mono does not exist for audout
|
||||
params.channel_count = 2;
|
||||
} else {
|
||||
params.channel_count = 6;
|
||||
}
|
||||
if (!params.sample_rate) {
|
||||
params.sample_rate = DefaultSampleRate;
|
||||
}
|
||||
|
||||
// TODO(bunnei): Support more than one IAudioOut interface. When we add this, ListAudioOutsImpl
|
||||
// will likely need to be updated as well.
|
||||
ASSERT_MSG(!audio_out_interface, "Unimplemented");
|
||||
audio_out_interface = std::make_shared<IAudioOut>(std::move(params));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(sample_rate);
|
||||
rb.Push<u32>(audio_channels);
|
||||
rb.Push<u32>(DefaultSampleRate);
|
||||
rb.Push<u32>(params.channel_count);
|
||||
rb.Push<u32>(static_cast<u32>(PcmFormat::Int16));
|
||||
rb.Push<u32>(0); // This field is unknown
|
||||
rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
|
||||
rb.PushIpcInterface<Audio::IAudioOut>(audio_out_interface);
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,18 @@ class HLERequestContext;
|
|||
|
||||
namespace Service::Audio {
|
||||
|
||||
struct AudoutParams {
|
||||
s32_le sample_rate;
|
||||
u16_le channel_count;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
};
|
||||
static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
|
||||
|
||||
enum class AudioState : u32 {
|
||||
Started,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class IAudioOut;
|
||||
|
||||
class AudOutU final : public ServiceFramework<AudOutU> {
|
||||
|
|
Reference in New Issue