shader/shader_ir: Remove unnecessary inline specifiers
constexpr internally links by default, so the inline specifier is unnecessary.
This commit is contained in:
parent
212b148923
commit
e310d943b8
|
@ -328,8 +328,8 @@ struct MetaTexture {
|
|||
u32 element{};
|
||||
};
|
||||
|
||||
inline constexpr MetaArithmetic PRECISE = {true};
|
||||
inline constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
||||
|
||||
|
|
Reference in New Issue