yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #2682 from nicoboss/filter

citra-qt: game list search function fixed minor mistakes
This commit is contained in:
Yuri Kunde Schlesner 2017-05-07 13:46:46 -07:00 committed by GitHub
commit e33558c6ce
2 changed files with 35 additions and 30 deletions

View File

@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
break; break;
} }
// Return and Enter // Return and Enter
// If the enter key gets pressed first checks how many and which entry is visable // If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game // If there is only one result launch this game
case Qt::Key_Return: case Qt::Key_Return:
case Qt::Key_Enter: { case Qt::Key_Enter: {
@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event); return QObject::eventFilter(obj, event);
} }
void GameList::SearchField::setFilterResult(int visable, int total) { void GameList::SearchField::setFilterResult(int visible, int total) {
QString result_of_text = tr("of"); QString result_of_text = tr("of");
QString result_text; QString result_text;
if (total == 1) { if (total == 1) {
@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) {
result_text = tr("results"); result_text = tr("results");
} }
label_filter_result->setText( label_filter_result->setText(
QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
} }
void GameList::SearchField::clear() { void GameList::SearchField::clear() {
@ -133,13 +133,13 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
} }
/** /**
* Checks if all words separated by spaces are contained in another string * Checks if all words separated by spaces are contained in another string
* This offers a word order insensitive search function * This offers a word order insensitive search function
* *
* @param String that gets checked if it contains all words of the userinput string * @param String that gets checked if it contains all words of the userinput string
* @param String containing all words getting checked * @param String containing all words getting checked
* @return true if the haystack contains all words of userinput * @return true if the haystack contains all words of userinput
*/ */
bool GameList::containsAllWords(QString haystack, QString userinput) { bool GameList::containsAllWords(QString haystack, QString userinput) {
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts); QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(), return std::all_of(userinput_split.begin(), userinput_split.end(),
@ -236,11 +236,13 @@ GameList::~GameList() {
} }
void GameList::setFilterFocus() { void GameList::setFilterFocus() {
search_field->setFocus(); if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
} }
void GameList::setFilterVisible(bool visablility) { void GameList::setFilterVisible(bool visibility) {
search_field->setVisible(visablility); search_field->setVisible(visibility);
} }
void GameList::clearFilter() { void GameList::clearFilter() {
@ -271,7 +273,9 @@ void GameList::DonePopulating() {
tree_view->setEnabled(true); tree_view->setEnabled(true);
int rowCount = tree_view->model()->rowCount(); int rowCount = tree_view->model()->rowCount();
search_field->setFilterResult(rowCount, rowCount); search_field->setFilterResult(rowCount, rowCount);
search_field->setFocus(); if (rowCount > 0) {
search_field->setFocus();
}
} }
void GameList::PopupContextMenu(const QPoint& menu_location) { void GameList::PopupContextMenu(const QPoint& menu_location) {
@ -295,6 +299,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) || if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) { !FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return; return;
} }
@ -355,20 +360,20 @@ void GameList::RefreshGameDirectory() {
} }
/** /**
* Adds the game list folder to the QFileSystemWatcher to check for updates. * Adds the game list folder to the QFileSystemWatcher to check for updates.
* *
* The file watcher will fire off an update to the game list when a change is detected in the game * The file watcher will fire off an update to the game list when a change is detected in the game
* list folder. * list folder.
* *
* Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and
* this function is fast enough to not stall the UI thread. If performance is an issue, it should * this function is fast enough to not stall the UI thread. If performance is an issue, it should
* be moved to another thread and properly locked to prevent concurrency issues. * be moved to another thread and properly locked to prevent concurrency issues.
* *
* @param dir folder to check for changes in * @param dir folder to check for changes in
* @param recursion 0 if recursion is disabled. Any positive number passed to this will add each * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each
* directory recursively to the watcher and will update the file list if any of the folders * directory recursively to the watcher and will update the file list if any of the folders
* change. The number determines how deep the recursion should traverse. * change. The number determines how deep the recursion should traverse.
*/ */
void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) { void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool { const std::string& virtual_name) -> bool {

View File

@ -34,7 +34,7 @@ public:
class SearchField : public QWidget { class SearchField : public QWidget {
public: public:
void setFilterResult(int visable, int total); void setFilterResult(int visible, int total);
void clear(); void clear();
void setFocus(); void setFocus();
explicit SearchField(GameList* parent = nullptr); explicit SearchField(GameList* parent = nullptr);
@ -64,7 +64,7 @@ public:
void clearFilter(); void clearFilter();
void setFilterFocus(); void setFilterFocus();
void setFilterVisible(bool visablility); void setFilterVisible(bool visibility);
void PopulateAsync(const QString& dir_path, bool deep_scan); void PopulateAsync(const QString& dir_path, bool deep_scan);