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Whole config is handled by Config class.

This also means : we have only one config file, now
This commit is contained in:
LittleWhite 2016-01-24 21:23:55 +01:00
parent 426c4a2a5b
commit e33b938505
8 changed files with 181 additions and 118 deletions

View File

@ -7,12 +7,12 @@
#include <QStringList>
#include "citra_qt/config.h"
#include "citra_qt/ui_settings.h"
#include "common/file_util.h"
#include "core/settings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
@ -67,6 +67,51 @@ void Config::ReadValues() {
Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
UISettings::values.geometry = qt_config->value("geometry").toByteArray();
UISettings::values.state = qt_config->value("state").toByteArray();
UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
UISettings::values.gamedir_path = qt_config->value("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
QStringList groups = qt_config->childGroups();
for (auto group : groups)
{
qt_config->beginGroup(group);
QStringList hotkeys = qt_config->childGroups();
for (auto hotkey : hotkeys)
{
qt_config->beginGroup(hotkey);
UISettings::values.shortcuts.push_back(UISettings::Shortcut(group + "/" + hotkey,
UISettings::ContextedShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
qt_config->endGroup();
}
qt_config->endGroup();
}
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
qt_config->endGroup();
}
void Config::SaveValues() {
@ -107,6 +152,39 @@ void Config::SaveValues() {
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
qt_config->setValue("geometry", UISettings::values.geometry);
qt_config->setValue("state", UISettings::values.state);
qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
qt_config->endGroup();
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir_path);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
for (auto shortcut : UISettings::values.shortcuts )
{
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
}
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("firstStart", UISettings::values.first_start);
qt_config->endGroup();
}
void Config::Reload() {

View File

@ -8,6 +8,7 @@
#include "game_list.h"
#include "game_list_p.h"
#include "ui_settings.h"
#include "core/loader/loader.h"
@ -100,19 +101,15 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
current_worker = std::move(worker);
}
void GameList::SaveInterfaceLayout(QSettings& settings)
void GameList::SaveInterfaceLayout()
{
settings.beginGroup("UILayout");
settings.setValue("gameListHeaderState", tree_view->header()->saveState());
settings.endGroup();
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
}
void GameList::LoadInterfaceLayout(QSettings& settings)
void GameList::LoadInterfaceLayout()
{
auto header = tree_view->header();
settings.beginGroup("UILayout");
header->restoreState(settings.value("gameListHeaderState").toByteArray());
settings.endGroup();
header->restoreState(UISettings::values.gamelist_header_state);
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}

View File

@ -31,8 +31,8 @@ public:
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout(QSettings& settings);
void LoadInterfaceLayout(QSettings& settings);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
public slots:
void AddEntry(QList<QStandardItem*> entry_items);

View File

@ -4,11 +4,12 @@
#include <map>
#include <QtGlobal>
#include <QKeySequence>
#include <QSettings>
#include <QShortcut>
#include "citra_qt/hotkeys.h"
#include "citra_qt/ui_settings.h"
struct Hotkey
{
@ -24,54 +25,38 @@ typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
HotkeyGroupMap hotkey_groups;
void SaveHotkeys(QSettings& settings)
void SaveHotkeys()
{
settings.beginGroup("Shortcuts");
UISettings::values.shortcuts.clear();
for (auto group : hotkey_groups)
{
settings.beginGroup(group.first);
for (auto hotkey : group.second)
{
settings.beginGroup(hotkey.first);
settings.setValue(QString("KeySeq"), hotkey.second.keyseq.toString());
settings.setValue(QString("Context"), hotkey.second.context);
settings.endGroup();
UISettings::values.shortcuts.push_back(UISettings::Shortcut(group.first + "/" + hotkey.first,
UISettings::ContextedShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)));
}
settings.endGroup();
}
settings.endGroup();
}
void LoadHotkeys(QSettings& settings)
void LoadHotkeys()
{
settings.beginGroup("Shortcuts");
// Make sure NOT to use a reference here because it would become invalid once we call beginGroup()
QStringList groups = settings.childGroups();
for (auto group : groups)
for (auto shortcut : UISettings::values.shortcuts)
{
settings.beginGroup(group);
QStringList hotkeys = settings.childGroups();
for (auto hotkey : hotkeys)
{
settings.beginGroup(hotkey);
QStringList cat = shortcut.first.split("/");
Q_ASSERT(cat.size() >= 2);
// RegisterHotkey assigns default keybindings, so use old values as default parameters
Hotkey& hk = hotkey_groups[group][hotkey];
hk.keyseq = QKeySequence::fromString(settings.value("KeySeq", hk.keyseq.toString()).toString());
hk.context = (Qt::ShortcutContext)settings.value("Context", hk.context).toInt();
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
if (!shortcut.second.first.isEmpty())
{
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
hk.context = (Qt::ShortcutContext)shortcut.second.second;
}
if (hk.shortcut)
hk.shortcut->setKey(hk.keyseq);
settings.endGroup();
}
settings.endGroup();
}
settings.endGroup();
}
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq, Qt::ShortcutContext default_context)

View File

@ -33,14 +33,14 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
*
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context.
*/
void SaveHotkeys(QSettings& settings);
void SaveHotkeys();
/**
* Loads hotkeys from the settings file.
*
* @note Yet unregistered hotkeys which are present in the settings will automatically be registered.
*/
void LoadHotkeys(QSettings& settings);
void LoadHotkeys();
class GHotkeysDialog : public QWidget
{

View File

@ -17,6 +17,7 @@
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
#include "citra_qt/ui_settings.h"
// Debugger
#include "citra_qt/debugger/callstack.h"
@ -51,12 +52,10 @@
#include "video_core/video_core.h"
GMainWindow::GMainWindow() : emu_thread(nullptr)
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
Config config;
ui.setupUi(this);
statusBar()->hide();
@ -134,25 +133,21 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
setGeometry(x, y, w, h);
// Restore UI state
QSettings settings;
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
settings.beginGroup("UILayout");
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
settings.endGroup();
game_list->LoadInterfaceLayout(settings);
game_list->LoadInterfaceLayout();
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
// Prepare actions for recent files
@ -165,12 +160,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
}
UpdateRecentFiles();
confirm_before_closing = settings.value("confirmClose", true).toBool();
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
@ -191,7 +184,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
@ -201,7 +194,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
show();
game_list->PopulateAsync(settings.value("gameListRootDir", ".").toString(), settings.value("gameListDeepScan", false).toBool());
game_list->PopulateAsync(UISettings::values.gamedir_path, UISettings::values.gamedir_deepscan);
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
@ -365,32 +358,24 @@ void GMainWindow::ShutdownGame() {
emulation_running = false;
}
void GMainWindow::StoreRecentFile(const std::string& filename)
{
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
recent_files.prepend(QString::fromStdString(filename));
recent_files.removeDuplicates();
while (recent_files.size() > max_recent_files_item) {
recent_files.removeLast();
void GMainWindow::StoreRecentFile(const std::string& filename) {
UISettings::values.recent_files.prepend(QString::fromStdString(filename));
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
settings.setValue("recentFiles", recent_files);
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
for (unsigned int i = 0; i < num_recent_files; i++) {
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(recent_files[i]);
actions_recent_files[i]->setToolTip(recent_files[i]);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
@ -411,36 +396,28 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
}
void GMainWindow::OnMenuLoadFile() {
QSettings settings;
QString rom_path = settings.value("romsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
if (!filename.isEmpty()) {
settings.setValue("romsPath", QFileInfo(filename).path());
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename.toLocal8Bit().data());
}
}
void GMainWindow::OnMenuLoadSymbolMap() {
QSettings settings;
QString symbol_path = settings.value("symbolsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
if (!filename.isEmpty()) {
settings.setValue("symbolsPath", QFileInfo(filename).path());
UISettings::values.symbols_path = QFileInfo(filename).path();
LoadSymbolMap(filename.toLocal8Bit().data());
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QSettings settings;
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
settings.setValue("gameListRootDir", dir_path);
game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
UISettings::values.gamedir_path = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
}
}
@ -456,10 +433,7 @@ void GMainWindow::OnMenuRecentFile() {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
recent_files.removeOne(filename);
settings.setValue("recentFiles", recent_files);
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
@ -536,23 +510,18 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
return;
}
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
UISettings::values.geometry = saveGeometry();
UISettings::values.state = saveState();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
settings.beginGroup("UILayout");
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry());
settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible());
settings.endGroup();
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
UISettings::values.first_start = false;
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
settings.setValue("firstStart", false);
settings.setValue("confirmClose", confirm_before_closing);
game_list->SaveInterfaceLayout(settings);
SaveHotkeys(settings);
game_list->SaveInterfaceLayout();
SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
@ -577,7 +546,6 @@ int main(int argc, char* argv[]) {
});
// Init settings params
QSettings::setDefaultFormat(QSettings::IniFormat);
QCoreApplication::setOrganizationName("Citra team");
QCoreApplication::setApplicationName("Citra");

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@ -10,6 +10,7 @@
#include "ui_main.h"
class Config;
class GameList;
class GImageInfo;
class GRenderWindow;
@ -114,6 +115,8 @@ private:
GRenderWindow* render_window;
GameList* game_list;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;

View File

@ -5,10 +5,42 @@
#ifndef UISETTINGS_H
#define UISETTINGS_H
#include <QByteArray>
#include <QStringList>
#include <QString>
#include <vector>
namespace UISettings {
typedef std::pair<QString, int> ContextedShortcut;
typedef std::pair<QString, ContextedShortcut> Shortcut;
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool display_titlebar;
bool check_closure;
bool first_start;
QString roms_path;
QString symbols_path;
QString gamedir_path;
bool gamedir_deepscan;
QStringList recent_files;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
} extern values;
}