Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
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commit
e545c2322c
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@ -275,12 +275,14 @@ public:
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AddCapability(spv::Capability::ImageGatherExtended);
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AddCapability(spv::Capability::SampledBuffer);
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AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
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AddCapability(spv::Capability::DrawParameters);
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AddCapability(spv::Capability::SubgroupBallotKHR);
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AddCapability(spv::Capability::SubgroupVoteKHR);
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AddExtension("SPV_KHR_shader_ballot");
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AddExtension("SPV_KHR_subgroup_vote");
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AddExtension("SPV_KHR_storage_buffer_storage_class");
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AddExtension("SPV_KHR_variable_pointers");
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AddExtension("SPV_KHR_shader_draw_parameters");
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if (ir.UsesViewportIndex()) {
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AddCapability(spv::Capability::MultiViewport);
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@ -492,9 +494,11 @@ private:
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interfaces.push_back(AddGlobalVariable(Name(out_vertex, "out_vertex")));
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// Declare input attributes
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vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_uint, "vertex_index");
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vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_int, "vertex_index");
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instance_index =
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DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_uint, "instance_index");
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DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_int, "instance_index");
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base_vertex = DeclareInputBuiltIn(spv::BuiltIn::BaseVertex, t_in_int, "base_vertex");
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base_instance = DeclareInputBuiltIn(spv::BuiltIn::BaseInstance, t_in_int, "base_instance");
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}
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void DeclareTessControl() {
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@ -1068,9 +1072,12 @@ private:
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return {OpLoad(t_float, AccessElement(t_in_float, tess_coord, element)),
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Type::Float};
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case 2:
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return {OpLoad(t_uint, instance_index), Type::Uint};
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return {
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OpISub(t_int, OpLoad(t_int, instance_index), OpLoad(t_int, base_instance)),
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Type::Int};
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case 3:
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return {OpLoad(t_uint, vertex_index), Type::Uint};
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return {OpISub(t_int, OpLoad(t_int, vertex_index), OpLoad(t_int, base_vertex)),
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Type::Int};
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}
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UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
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return {Constant(t_uint, 0U), Type::Uint};
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@ -2542,6 +2549,8 @@ private:
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Id instance_index{};
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Id vertex_index{};
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Id base_instance{};
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Id base_vertex{};
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std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
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Id frag_depth{};
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Id frag_coord{};
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