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yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()

Allows these strings to have no allocation cost when used at runtime.
This commit is contained in:
Lioncash 2019-04-04 00:12:52 -04:00
parent 5ba5f82082
commit e5bb07a973
1 changed files with 2 additions and 2 deletions

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@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
// OS we just open the transferable shader cache folder without preselecting the transferable // OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game. // shader cache file for the selected game.
#if defined(Q_OS_WIN) #if defined(Q_OS_WIN)
const QString explorer = "explorer"; const QString explorer = QStringLiteral("explorer");
QStringList param; QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
param << QLatin1String("/select,"); param << QStringLiteral("/select,");
} }
param << QDir::toNativeSeparators(transferable_shader_cache_file_path); param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param); QProcess::startDetached(explorer, param);