yuzu: Fix TAS from rebase
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746c85b560
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e64ee99f00
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@ -320,7 +320,8 @@ GRenderWindow::~GRenderWindow() {
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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const TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
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const InputCommon::TasInput::TasState new_tas_state =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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if (!first_frame) {
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last_tas_state = new_tas_state;
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@ -33,15 +33,15 @@ class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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class RendererBase;
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} // namespace VideoCore
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namespace TasInput {
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enum class TasState;
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}
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class EmuThread final : public QThread {
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Q_OBJECT
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@ -245,7 +245,7 @@ private:
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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TasInput::TasState last_tas_state;
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InputCommon::TasInput::TasState last_tas_state;
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std::array<std::size_t, 16> touch_ids{};
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@ -2992,9 +2992,10 @@ void GMainWindow::OnTasStateChanged() {
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bool is_running = false;
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bool is_recording = false;
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if (emulation_running) {
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const TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
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is_running = tas_status == TasInput::TasState::Running;
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is_recording = tas_status == TasInput::TasState::Recording;
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const InputCommon::TasInput::TasState tas_status =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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is_running = tas_status == InputCommon::TasInput::TasState::Running;
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is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
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}
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ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
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