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Merge pull request #4472 from lioncash/const-get

perf_stats: Mark GetMeanFrametime() as const
This commit is contained in:
bunnei 2020-08-04 07:00:23 -07:00 committed by GitHub
commit ecbee11829
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 16 additions and 15 deletions

View File

@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() {
game_frames += 1; game_frames += 1;
} }
double PerfStats::GetMeanFrametime() { double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex}; std::lock_guard lock{object_mutex};
if (current_index <= IgnoreFrames) { if (current_index <= IgnoreFrames) {
return 0; return 0;
} }
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames, const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
perf_history.begin() + current_index, 0.0); perf_history.begin() + current_index, 0.0);
return sum / (current_index - IgnoreFrames); return sum / static_cast<double>(current_index - IgnoreFrames);
} }
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) { PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
@ -94,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
PerfStatsResults results{}; const PerfStatsResults results{
results.system_fps = static_cast<double>(system_frames) / interval; .system_fps = static_cast<double>(system_frames) / interval,
results.game_fps = static_cast<double>(game_frames) / interval; .game_fps = static_cast<double>(game_frames) / interval,
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / .frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames); static_cast<double>(system_frames),
results.emulation_speed = system_us_per_second.count() / 1'000'000.0; .emulation_speed = system_us_per_second.count() / 1'000'000.0,
};
// Reset counters // Reset counters
reset_point = now; reset_point = now;
@ -111,7 +113,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
return results; return results;
} }
double PerfStats::GetLastFrameTimeScale() { double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex}; std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60; constexpr double FRAME_LENGTH = 1.0 / 60;

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@ -30,7 +30,6 @@ struct PerfStatsResults {
class PerfStats { class PerfStats {
public: public:
explicit PerfStats(u64 title_id); explicit PerfStats(u64 title_id);
~PerfStats(); ~PerfStats();
using Clock = std::chrono::high_resolution_clock; using Clock = std::chrono::high_resolution_clock;
@ -42,18 +41,18 @@ public:
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us); PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
/** /**
* Returns the Arthimetic Mean of all frametime values stored in the performance history. * Returns the arithmetic mean of all frametime values stored in the performance history.
*/ */
double GetMeanFrametime(); double GetMeanFrametime() const;
/** /**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is * Gets the ratio between walltime and the emulated time of the previous system frame. This is
* useful for scaling inputs or outputs moving between the two time domains. * useful for scaling inputs or outputs moving between the two time domains.
*/ */
double GetLastFrameTimeScale(); double GetLastFrameTimeScale() const;
private: private:
std::mutex object_mutex{}; mutable std::mutex object_mutex;
/// Title ID for the game that is running. 0 if there is no game running yet /// Title ID for the game that is running. 0 if there is no game running yet
u64 title_id{0}; u64 title_id{0};
@ -61,7 +60,7 @@ private:
std::size_t current_index{0}; std::size_t current_index{0};
/// Stores an hour of historical frametime data useful for processing and tracking performance /// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes. /// regressions with code changes.
std::array<double, 216000> perf_history = {}; std::array<double, 216000> perf_history{};
/// Point when the cumulative counters were reset /// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now(); Clock::time_point reset_point = Clock::now();