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vk_shader_decompiler: Misc changes

Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
This commit is contained in:
ReinUsesLisp 2019-12-09 23:44:29 -03:00
parent 9ad6327fbd
commit ecbfa416f0
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3 changed files with 1680 additions and 729 deletions

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit f7c4b07a7e14edb1dcd93bc9879c823423705c2e
Subproject commit e1a6729df7f11e33f6dc0939b18995a57c8bf3d8

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@ -5,29 +5,28 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <set>
#include <type_traits>
#include <utility>
#include <vector>
#include <sirit/sirit.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
class ShaderIR;
}
namespace Vulkan {
class VKDevice;
}
namespace Vulkan::VKShader {
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using TexelBufferEntry = VideoCommon::Shader::Sampler;
using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
constexpr u32 DESCRIPTOR_SET = 0;
@ -46,39 +45,74 @@ private:
class GlobalBufferEntry {
public:
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
u32 GetCbufIndex() const {
constexpr u32 GetCbufIndex() const {
return cbuf_index;
}
u32 GetCbufOffset() const {
constexpr u32 GetCbufOffset() const {
return cbuf_offset;
}
constexpr bool IsWritten() const {
return is_written;
}
private:
u32 cbuf_index{};
u32 cbuf_offset{};
bool is_written{};
};
struct ShaderEntries {
u32 const_buffers_base_binding{};
u32 global_buffers_base_binding{};
u32 samplers_base_binding{};
u32 NumBindings() const {
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
texel_buffers.size() + samplers.size() + images.size());
}
std::vector<ConstBufferEntry> const_buffers;
std::vector<GlobalBufferEntry> global_buffers;
std::vector<TexelBufferEntry> texel_buffers;
std::vector<SamplerEntry> samplers;
std::vector<ImageEntry> images;
std::set<u32> attributes;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};
Sirit::Id entry_function{};
std::vector<Sirit::Id> interfaces;
bool uses_warps{};
};
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
struct Specialization final {
u32 base_binding{};
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage);
// Compute specific
std::array<u32, 3> workgroup_size{};
u32 shared_memory_size{};
} // namespace Vulkan::VKShader
// Graphics specific
Maxwell::PrimitiveTopology primitive_topology{};
std::optional<float> point_size{};
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
// Tessellation specific
struct {
Maxwell::TessellationPrimitive primitive{};
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
struct SPIRVShader {
std::vector<u32> code;
ShaderEntries entries;
};
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage, const Specialization& specialization);
} // namespace Vulkan