shader: Implement HMUL2
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@ -81,6 +81,7 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
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frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
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frontend/maxwell/translate/impl/half_floating_point_helper.cpp
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frontend/maxwell/translate/impl/half_floating_point_helper.cpp
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frontend/maxwell/translate/impl/half_floating_point_helper.h
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frontend/maxwell/translate/impl/half_floating_point_helper.h
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frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
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frontend/maxwell/translate/impl/impl.cpp
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frontend/maxwell/translate/impl/impl.cpp
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frontend/maxwell/translate/impl/impl.h
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frontend/maxwell/translate/impl/impl.h
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frontend/maxwell/translate/impl/integer_add.cpp
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frontend/maxwell/translate/impl/integer_add.cpp
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@ -0,0 +1,143 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
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namespace Shader::Maxwell {
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namespace {
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void HMUL2(TranslatorVisitor& v, u64 insn, Merge merge, bool sat, bool abs_a, bool neg_a,
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Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b,
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HalfPrecision precision) {
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union {
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u64 raw;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<8, 8, IR::Reg> src_a;
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} const hmul2{insn};
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auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hmul2.src_a), swizzle_a)};
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auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
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const bool promotion{lhs_a.Type() != lhs_b.Type()};
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if (promotion) {
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if (lhs_a.Type() == IR::Type::F16) {
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lhs_a = v.ir.FPConvert(32, lhs_a);
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rhs_a = v.ir.FPConvert(32, rhs_a);
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}
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if (lhs_b.Type() == IR::Type::F16) {
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lhs_b = v.ir.FPConvert(32, lhs_b);
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rhs_b = v.ir.FPConvert(32, rhs_b);
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}
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}
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lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a);
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rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a);
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lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
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rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
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const IR::FpControl fp_control{
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.no_contraction{true},
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.rounding{IR::FpRounding::DontCare},
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.fmz_mode{HalfPrecision2FmzMode(precision)},
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};
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IR::F16F32F64 lhs{v.ir.FPMul(lhs_a, lhs_b, fp_control)};
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IR::F16F32F64 rhs{v.ir.FPMul(rhs_a, rhs_b, fp_control)};
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if (precision == HalfPrecision::FMZ && !sat) {
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// Do not implement FMZ if SAT is enabled, as it does the logic for us.
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// On D3D9 mode, anything * 0 is zero, even NAN and infinity
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const IR::F32 zero{v.ir.Imm32(0.0f)};
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const IR::U1 lhs_zero_a{v.ir.FPEqual(lhs_a, zero)};
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const IR::U1 lhs_zero_b{v.ir.FPEqual(lhs_b, zero)};
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const IR::U1 lhs_any_zero{v.ir.LogicalOr(lhs_zero_a, lhs_zero_b)};
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lhs = IR::F16F32F64{v.ir.Select(lhs_any_zero, zero, lhs)};
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const IR::U1 rhs_zero_a{v.ir.FPEqual(rhs_a, zero)};
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const IR::U1 rhs_zero_b{v.ir.FPEqual(rhs_b, zero)};
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const IR::U1 rhs_any_zero{v.ir.LogicalOr(rhs_zero_a, rhs_zero_b)};
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rhs = IR::F16F32F64{v.ir.Select(rhs_any_zero, zero, rhs)};
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}
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if (sat) {
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lhs = v.ir.FPSaturate(lhs);
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rhs = v.ir.FPSaturate(rhs);
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}
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if (promotion) {
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lhs = v.ir.FPConvert(16, lhs);
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rhs = v.ir.FPConvert(16, rhs);
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}
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v.X(hmul2.dest_reg, MergeResult(v.ir, hmul2.dest_reg, lhs, rhs, merge));
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}
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void HMUL2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_a, bool neg_a, bool abs_b, bool neg_b,
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Swizzle swizzle_b, const IR::U32& src_b) {
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union {
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u64 raw;
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BitField<49, 2, Merge> merge;
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BitField<47, 2, Swizzle> swizzle_a;
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BitField<39, 2, HalfPrecision> precision;
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} const hmul2{insn};
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HMUL2(v, insn, hmul2.merge, sat, abs_a, neg_a, hmul2.swizzle_a, abs_b, neg_b, swizzle_b, src_b,
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hmul2.precision);
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}
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} // namespace
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void TranslatorVisitor::HMUL2_reg(u64 insn) {
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union {
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u64 raw;
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BitField<32, 1, u64> sat;
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BitField<31, 1, u64> neg_b;
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BitField<30, 1, u64> abs_b;
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BitField<44, 1, u64> abs_a;
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BitField<28, 2, Swizzle> swizzle_b;
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} const hmul2{insn};
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HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, false, hmul2.abs_b != 0, hmul2.neg_b != 0,
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hmul2.swizzle_b, GetReg20(insn));
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}
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void TranslatorVisitor::HMUL2_cbuf(u64 insn) {
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union {
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u64 raw;
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BitField<52, 1, u64> sat;
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BitField<54, 1, u64> abs_b;
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BitField<43, 1, u64> neg_a;
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BitField<44, 1, u64> abs_a;
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} const hmul2{insn};
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HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, hmul2.abs_b != 0, false,
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Swizzle::F32, GetCbuf(insn));
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}
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void TranslatorVisitor::HMUL2_imm(u64 insn) {
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union {
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u64 raw;
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BitField<52, 1, u64> sat;
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BitField<56, 1, u64> neg_high;
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BitField<30, 9, u64> high;
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BitField<29, 1, u64> neg_low;
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BitField<20, 9, u64> low;
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BitField<43, 1, u64> neg_a;
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BitField<44, 1, u64> abs_a;
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} const hmul2{insn};
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const u32 imm{static_cast<u32>(hmul2.low << 6) | ((hmul2.neg_low != 0 ? 1 : 0) << 15) |
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static_cast<u32>(hmul2.high << 22) | ((hmul2.neg_high != 0 ? 1 : 0) << 31)};
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HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, false, false,
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Swizzle::H1_H0, ir.Imm32(imm));
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}
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void TranslatorVisitor::HMUL2_32I(u64 insn) {
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union {
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u64 raw;
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BitField<55, 2, HalfPrecision> precision;
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BitField<52, 1, u64> sat;
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BitField<53, 2, Swizzle> swizzle_a;
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BitField<20, 32, u64> imm32;
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} const hmul2{insn};
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const u32 imm{static_cast<u32>(hmul2.imm32)};
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HMUL2(*this, insn, Merge::H1_H0, hmul2.sat != 0, false, false, hmul2.swizzle_a, false, false,
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Swizzle::H1_H0, ir.Imm32(imm), hmul2.precision);
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}
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} // namespace Shader::Maxwell
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@ -181,22 +181,6 @@ void TranslatorVisitor::GETLMEMBASE(u64) {
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ThrowNotImplemented(Opcode::GETLMEMBASE);
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ThrowNotImplemented(Opcode::GETLMEMBASE);
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}
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}
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void TranslatorVisitor::HMUL2_reg(u64) {
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ThrowNotImplemented(Opcode::HMUL2_reg);
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}
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void TranslatorVisitor::HMUL2_cbuf(u64) {
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ThrowNotImplemented(Opcode::HMUL2_cbuf);
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}
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void TranslatorVisitor::HMUL2_imm(u64) {
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ThrowNotImplemented(Opcode::HMUL2_imm);
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}
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void TranslatorVisitor::HMUL2_32I(u64) {
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ThrowNotImplemented(Opcode::HMUL2_32I);
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}
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void TranslatorVisitor::HSET2_reg(u64) {
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void TranslatorVisitor::HSET2_reg(u64) {
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ThrowNotImplemented(Opcode::HSET2_reg);
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ThrowNotImplemented(Opcode::HSET2_reg);
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}
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}
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