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Merge pull request #764 from lioncash/move

file_util: Minor changes to ScanDirectoryTree() and ForeachDirectoryEntry()
This commit is contained in:
bunnei 2018-07-21 22:05:30 -07:00 committed by GitHub
commit ef163c1a15
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 19 additions and 19 deletions

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@ -396,12 +396,12 @@ bool CreateEmptyFile(const std::string& filename) {
return true;
}
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback) {
LOG_TRACE(Common_Filesystem, "directory {}", directory);
// How many files + directories we found
unsigned found_entries = 0;
u64 found_entries = 0;
// Save the status of callback function
bool callback_error = false;
@ -431,7 +431,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
if (virtual_name == "." || virtual_name == "..")
continue;
unsigned ret_entries = 0;
u64 ret_entries = 0;
if (!callback(&ret_entries, directory, virtual_name)) {
callback_error = true;
break;
@ -455,9 +455,9 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
return true;
}
unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion) {
const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion) {
const auto callback = [recursion, &parent_entry](u64* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
FSTEntry entry;
@ -469,7 +469,7 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
// is a directory, lets go inside if we didn't recurse to often
if (recursion > 0) {
entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
*num_entries_out += (int)entry.size;
*num_entries_out += entry.size;
} else {
entry.size = 0;
}
@ -480,16 +480,16 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
(*num_entries_out)++;
// Push into the tree
parent_entry.children.push_back(entry);
parent_entry.children.push_back(std::move(entry));
return true;
};
unsigned num_entries;
u64 num_entries;
return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
}
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
const auto callback = [recursion](unsigned* num_entries_out, const std::string& directory,
const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string new_path = directory + DIR_SEP_CHR + virtual_name;

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@ -84,7 +84,7 @@ bool CreateEmptyFile(const std::string& filename);
* @return whether handling the entry succeeded
*/
using DirectoryEntryCallable = std::function<bool(
unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
/**
* Scans a directory, calling the callback for each file/directory contained within.
@ -95,7 +95,7 @@ using DirectoryEntryCallable = std::function<bool(
* @param callback The callback which will be called for each entry
* @return whether scanning the directory succeeded
*/
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
/**
@ -105,8 +105,8 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
* @param recursion Number of children directories to read before giving up.
* @return the total number of files/directories found
*/
unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion = 0);
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion = 0);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);

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@ -92,13 +92,13 @@ RealVfsDirectory::RealVfsDirectory(const std::string& path_, Mode perms_)
perms(perms_) {
if (!FileUtil::Exists(path) && (perms == Mode::Write || perms == Mode::Append))
FileUtil::CreateDir(path);
unsigned size;
if (perms == Mode::Append)
return;
FileUtil::ForeachDirectoryEntry(
&size, path,
[this](unsigned* entries_out, const std::string& directory, const std::string& filename) {
nullptr, path,
[this](u64* entries_out, const std::string& directory, const std::string& filename) {
std::string full_path = directory + DIR_SEP + filename;
if (FileUtil::IsDirectory(full_path))
subdirectories.emplace_back(std::make_shared<RealVfsDirectory>(full_path, perms));

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@ -20,7 +20,7 @@ namespace Loader {
static std::string FindRomFS(const std::string& directory) {
std::string filepath_romfs;
const auto callback = [&filepath_romfs](unsigned*, const std::string& directory,
const auto callback = [&filepath_romfs](u64*, const std::string& directory,
const std::string& virtual_name) -> bool {
const std::string physical_name = directory + virtual_name;
if (FileUtil::IsDirectory(physical_name)) {

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@ -394,7 +394,7 @@ void GameList::RefreshGameDirectory() {
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;