yuzu-emu
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yuzu-android
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Addressed Bunnei's review comments, and made some other tweaks:

- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
This commit is contained in:
TheKoopaKingdom 2017-06-02 17:03:38 -04:00
parent ff04320c97
commit f008b22e3b
7 changed files with 32 additions and 29 deletions

View File

@ -663,10 +663,11 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
QString message = "Citra was unable to locate a 3DS system archive";
if (details != std::string())
if (!details.empty()) {
message.append(tr(": %1. ").arg(details.c_str()));
else
} else {
message.append(". ");
}
message.append(common_message);
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
@ -698,13 +699,17 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
}
if (answer == QMessageBox::Yes) {
if (emu_thread != nullptr)
if (emu_thread) {
ShutdownGame();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
message_label->setText(status_message);
message_label->setVisible(true);
}
}
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)

View File

@ -26,7 +26,7 @@ namespace Core {
/*static*/ System System::s_instance;
System::ResultStatus System::RunLoop(int tight_loop) {
this->status = ResultStatus::Success;
status = ResultStatus::Success;
if (!cpu_core) {
return ResultStatus::ErrorNotInitialized;
}
@ -60,7 +60,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
HW::Update();
Reschedule();
return GetStatus();
return status;
}
System::ResultStatus System::SingleStep() {
@ -99,8 +99,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return init_result;
}
Loader::ResultStatus load_result = app_loader->Load();
if (load_result != Loader::ResultStatus::Success) {
const Loader::ResultStatus load_result{app_loader->Load()};
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
System::Shutdown();
@ -113,9 +113,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return ResultStatus::ErrorLoader;
}
}
// this->status will be used for errors while actually running the game
status = ResultStatus::Success;
return ResultStatus::Success;
return status;
}
void System::PrepareReschedule() {

View File

@ -108,16 +108,14 @@ public:
PerfStats perf_stats;
FrameLimiter frame_limiter;
ResultStatus GetStatus() {
return status;
}
void SetStatus(ResultStatus new_status, std::string details = std::string()) {
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
std::string GetStatusDetails() {
const std::string& GetStatusDetails() const {
return status_details;
}
@ -147,8 +145,8 @@ private:
static System s_instance;
ResultStatus status;
std::string status_details;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
};
inline ARM_Interface& CPU() {

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@ -42,13 +42,13 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path&
if (!file->IsOpen()) {
// High Title ID of the archive: The category (https://3dbrew.org/wiki/Title_list).
const u32 shared_data_archive = 0x0004009B;
const u32 system_data_archive = 0x000400DB;
constexpr u32 shared_data_archive = 0x0004009B;
constexpr u32 system_data_archive = 0x000400DB;
// Low Title IDs.
const u32 mii_data = 0x00010202;
const u32 region_manifest = 0x00010402;
const u32 ng_word_list = 0x00010302;
constexpr u32 mii_data = 0x00010202;
constexpr u32 region_manifest = 0x00010402;
constexpr u32 ng_word_list = 0x00010302;
LOG_DEBUG(Service_FS, "Full Path: %s. Category: 0x%X. Path: 0x%X.", path.DebugStr().c_str(),
high, low);
@ -60,7 +60,7 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path&
"Mii data");
} else if (low == region_manifest) {
LOG_ERROR(Service_FS,
"Failed to get a handle for shared data archive: region manifes");
"Failed to get a handle for shared data archive: region manifest.");
Core::System::GetInstance().SetStatus(Core::System::ResultStatus::ErrorSystemFiles,
"Region manifest");
}

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@ -257,8 +257,9 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code, FileSys::Path& archi
LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code);
auto itr = id_code_map.find(id_code);
if (itr == id_code_map.end())
if (itr == id_code_map.end()) {
return FileSys::ERROR_NOT_FOUND;
}
CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path));

View File

@ -101,7 +101,7 @@ public:
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns a pair of Optional with the kernel system mode and ResultStatus.
* @returns A pair with the optional system mode, and and the status.
*/
virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
// 96MB allocated to the application.

View File

@ -179,7 +179,7 @@ public:
/**
* Loads the Exheader and returns the system mode for this application.
* @returns a pair of Optional with the kernel system mode and ResultStatus
* @returns A pair with the optional system mode, and and the status.
*/
std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() override;