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Refactor menu states and shortcuts in GMainWindow. (#7419)

Refactor menu states and shortcuts in GMainWindow.

- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
This commit is contained in:
Adam Heinermann 2021-11-24 18:27:25 -08:00 committed by GitHub
parent cd6cf0422d
commit f078d3d212
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 173 additions and 235 deletions

View File

@ -952,158 +952,74 @@ void GMainWindow::InitializeRecentFileMenuActions() {
UpdateRecentFiles(); UpdateRecentFiles();
} }
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
static const QString main_window = QStringLiteral("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
this->addAction(action);
}
void GMainWindow::InitializeHotkeys() { void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys(); hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window"); LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
const QString load_file = QStringLiteral("Load File"); LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
const QString load_amiibo = QStringLiteral("Load Amiibo"); LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
const QString exit_yuzu = QStringLiteral("Exit yuzu"); LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
const QString restart_emulation = QStringLiteral("Restart Emulation"); LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
const QString stop_emulation = QStringLiteral("Stop Emulation"); LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar"); LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar"); LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
const QString fullscreen = QStringLiteral("Fullscreen"); LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
const QString capture_screenshot = QStringLiteral("Capture Screenshot"); LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
const QString tas_start_stop = QStringLiteral("TAS Start/Stop"); LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
const QString tas_record = QStringLiteral("TAS Record"); LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
const QString tas_reset = QStringLiteral("TAS Reset"); LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); static const QString main_window = QStringLiteral("Main Window");
ui->action_Load_File->setShortcutContext( const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
hotkey_registry.GetShortcutContext(main_window, load_file)); const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
connect(hotkey, &QShortcut::activated, this, function);
};
ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
ui->action_Load_Amiibo->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_amiibo));
ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
ui->action_Restart->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, restart_emulation));
ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
ui->action_Stop->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
ui->action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
ui->action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
ui->action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
ui->action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
ui->action_Capture_Screenshot->setShortcut(
hotkey_registry.GetKeySequence(main_window, capture_screenshot));
ui->action_Capture_Screenshot->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
ui->action_Fullscreen->setShortcut(
hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
ui->action_Fullscreen->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, fullscreen));
ui->action_TAS_Start->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_start_stop));
ui->action_TAS_Start->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, tas_start_stop));
ui->action_TAS_Record->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_record));
ui->action_TAS_Record->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, tas_record));
ui->action_TAS_Reset->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_reset));
ui->action_TAS_Reset->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, tas_reset));
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
connect(
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!system->IsPoweredOn()) {
return;
}
BootGame(game_path);
});
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running && ui->action_Fullscreen->isChecked()) { if (emulation_running && ui->action_Fullscreen->isChecked()) {
ui->action_Fullscreen->setChecked(false); ui->action_Fullscreen->setChecked(false);
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), connect_shortcut(QStringLiteral("Toggle Speed Limit"), [&] {
&QShortcut::activated, this, [&] { Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
Settings::values.use_speed_limit.SetValue(
!Settings::values.use_speed_limit.GetValue());
UpdateStatusBar(); UpdateStatusBar();
}); });
constexpr u16 SPEED_LIMIT_STEP = 5; constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
&QShortcut::activated, this, [&] {
if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP + Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
Settings::values.speed_limit.GetValue()); Settings::values.speed_limit.GetValue());
UpdateStatusBar(); UpdateStatusBar();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
&QShortcut::activated, this, [&] {
if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) { if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() - Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
SPEED_LIMIT_STEP); SPEED_LIMIT_STEP);
UpdateStatusBar(); UpdateStatusBar();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
&QShortcut::activated, this, [&] { Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
if (ui->action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread != nullptr && emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_docked_mode.SetValue(
!Settings::values.use_docked_mode.GetValue());
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
Settings::values.use_docked_mode.GetValue(), *system); Settings::values.use_docked_mode.GetValue(), *system);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), connect_shortcut(QStringLiteral("Mute Audio"),
&QShortcut::activated, this,
[] { Settings::values.audio_muted = !Settings::values.audio_muted; }); [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this), connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
&QShortcut::activated, this, [] { Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
Settings::values.disable_fps_limit.SetValue(
!Settings::values.disable_fps_limit.GetValue());
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this), connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
&QShortcut::activated, this, [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning; Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) { if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window); render_window->installEventFilter(render_window);
@ -1164,7 +1080,8 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true; auto_paused = true;
OnPauseGame(); OnPauseGame();
} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { } else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
state == Qt::ApplicationActive) {
auto_paused = false; auto_paused = false;
OnStartGame(); OnStartGame();
} }
@ -1208,64 +1125,86 @@ void GMainWindow::ConnectWidgetEvents() {
} }
void GMainWindow::ConnectMenuEvents() { void GMainWindow::ConnectMenuEvents() {
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
connect(action, &QAction::triggered, this, event_fn);
// Add actions to this window so that hiding menus in fullscreen won't disable them
addAction(action);
// Add actions to the render window so that they work outside of single window mode
render_window->addAction(action);
};
// File // File
connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
connect(ui->action_Install_File_NAND, &QAction::triggered, this, connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
&GMainWindow::OnMenuInstallToNAND); connect_menu(ui->action_Exit, &QMainWindow::close);
connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close); connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
// Emulation // Emulation
connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
connect(ui->action_Report_Compatibility, &QAction::triggered, this, connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
&GMainWindow::OnMenuReportCompatibility); connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this, connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
&GMainWindow::OnOpenQuickstartGuide); connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
connect(ui->action_Restart, &QAction::triggered, this,
[this] { BootGame(QString(game_path)); });
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
// View // View
connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
connect(ui->action_Single_Window_Mode, &QAction::triggered, this, connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
&GMainWindow::ToggleWindowMode); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this, connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
&GMainWindow::OnDisplayTitleBars);
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this, connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
&GMainWindow::ResetWindowSize720); connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this, connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
&GMainWindow::ResetWindowSize900); ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this, ui->action_Reset_Window_Size_900,
&GMainWindow::ResetWindowSize1080); ui->action_Reset_Window_Size_1080});
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
// Tools // Tools
connect(ui->action_Rederive, &QAction::triggered, this, connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); ReinitializeKeyBehavior::Warning));
connect(ui->action_Capture_Screenshot, &QAction::triggered, this, connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
&GMainWindow::OnCaptureScreenshot);
// TAS // TAS
connect(ui->action_TAS_Start, &QAction::triggered, this, &GMainWindow::OnTasStartStop); connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
connect(ui->action_TAS_Record, &QAction::triggered, this, &GMainWindow::OnTasRecord); connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
connect(ui->action_TAS_Reset, &QAction::triggered, this, &GMainWindow::OnTasReset); connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
// Help // Help
connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout); connect_menu(ui->action_About, &GMainWindow::OnAbout);
}
void GMainWindow::UpdateMenuState() {
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
const std::array running_actions{
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Pause,
};
for (QAction* action : running_actions) {
action->setEnabled(emulation_running);
}
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
if (emulation_running && is_paused) {
ui->action_Pause->setText(tr("&Continue"));
} else {
ui->action_Pause->setText(tr("&Pause"));
}
} }
void GMainWindow::OnDisplayTitleBars(bool show) { void GMainWindow::OnDisplayTitleBars(bool show) {
@ -1558,15 +1497,8 @@ void GMainWindow::ShutdownGame() {
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI // Update the GUI
ui->action_Start->setEnabled(false); UpdateMenuState();
ui->action_Start->setText(tr("Start"));
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Configure_Current_Game->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false);
ui->action_Capture_Screenshot->setEnabled(false);
render_window->hide(); render_window->hide();
loading_screen->hide(); loading_screen->hide();
loading_screen->Clear(); loading_screen->Clear();
@ -2498,32 +2430,36 @@ void GMainWindow::OnStartGame() {
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui->action_Start->setEnabled(false); UpdateMenuState();
ui->action_Start->setText(tr("&Continue"));
ui->action_Pause->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Configure_Current_Game->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true);
OnTasStateChanged(); OnTasStateChanged();
discord_rpc->Update(); discord_rpc->Update();
ui->action_Load_Amiibo->setEnabled(true); }
ui->action_Capture_Screenshot->setEnabled(true);
void GMainWindow::OnRestartGame() {
if (!system->IsPoweredOn()) {
return;
}
// Make a copy since BootGame edits game_path
BootGame(QString(game_path));
} }
void GMainWindow::OnPauseGame() { void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false); emu_thread->SetRunning(false);
UpdateMenuState();
ui->action_Start->setEnabled(true);
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(false);
AllowOSSleep(); AllowOSSleep();
} }
void GMainWindow::OnPauseContinueGame() {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
}
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {
if (system->GetExitLock() && !ConfirmForceLockedExit()) { if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return; return;
@ -2882,6 +2818,10 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
} }
void GMainWindow::OnLoadAmiibo() { void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const QString extensions{QStringLiteral("*.bin")}; const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
@ -2945,6 +2885,10 @@ void GMainWindow::OnToggleFilterBar() {
} }
void GMainWindow::OnCaptureScreenshot() { void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const u64 title_id = system->GetCurrentProcessProgramID(); const u64 title_id = system->GetCurrentProcessProgramID();
const auto screenshot_path = const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@ -3593,9 +3537,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
LoadTranslation(); LoadTranslation();
ui->retranslateUi(this); ui->retranslateUi(this);
UpdateWindowTitle(); UpdateWindowTitle();
if (emulation_running)
ui->action_Start->setText(tr("&Continue"));
} }
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {

View File

@ -191,6 +191,7 @@ private:
void ConnectWidgetEvents(); void ConnectWidgetEvents();
void ConnectMenuEvents(); void ConnectMenuEvents();
void UpdateMenuState();
void PreventOSSleep(); void PreventOSSleep();
void AllowOSSleep(); void AllowOSSleep();
@ -240,7 +241,9 @@ private:
private slots: private slots:
void OnStartGame(); void OnStartGame();
void OnRestartGame();
void OnPauseGame(); void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame(); void OnStopGame();
void OnMenuReportCompatibility(); void OnMenuReportCompatibility();
void OnOpenModsPage(); void OnOpenModsPage();
@ -294,6 +297,9 @@ private slots:
void OnMouseActivity(); void OnMouseActivity();
private: private:
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
void LinkActionShortcut(QAction* action, const QString& action_name);
void RemoveBaseContent(u64 program_id, const QString& entry_type); void RemoveBaseContent(u64 program_id, const QString& entry_type);
void RemoveUpdateContent(u64 program_id, const QString& entry_type); void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type); void RemoveAddOnContent(u64 program_id, const QString& entry_type);

View File

@ -66,7 +66,6 @@
<property name="title"> <property name="title">
<string>&amp;Emulation</string> <string>&amp;Emulation</string>
</property> </property>
<addaction name="action_Start"/>
<addaction name="action_Pause"/> <addaction name="action_Pause"/>
<addaction name="action_Stop"/> <addaction name="action_Stop"/>
<addaction name="action_Restart"/> <addaction name="action_Restart"/>
@ -180,14 +179,6 @@
<string>E&amp;xit</string> <string>E&amp;xit</string>
</property> </property>
</action> </action>
<action name="action_Start">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Start</string>
</property>
</action>
<action name="action_Pause"> <action name="action_Pause">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>