gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
This commit is contained in:
parent
4cd5ad90f3
commit
f10ea944e0
|
@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
|
|||
|
||||
namespace {
|
||||
|
||||
// One UBO is always reserved for emulation values on staged shaders
|
||||
constexpr u32 STAGE_RESERVED_UBOS = 1;
|
||||
|
||||
constexpr u32 STAGE_MAIN_OFFSET = 10;
|
||||
constexpr u32 KERNEL_MAIN_OFFSET = 0;
|
||||
|
||||
|
|
Reference in New Issue