video_core/macro_jit_x64: Decouple PersistentCallerSavedRegs() from impl
This doesn't depend on class state and can just be a regular function.
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@ -40,6 +40,10 @@ const std::bitset<32> PERSISTENT_REGISTERS = Common::X64::BuildRegSet({
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// Arbitrarily chosen based on current booting games.
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// Arbitrarily chosen based on current booting games.
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constexpr size_t MAX_CODE_SIZE = 0x10000;
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constexpr size_t MAX_CODE_SIZE = 0x10000;
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std::bitset<32> PersistentCallerSavedRegs() {
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return PERSISTENT_REGISTERS & Common::X64::ABI_ALL_CALLER_SAVED;
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}
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class MacroJITx64Impl final : public Xbyak::CodeGenerator, public CachedMacro {
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class MacroJITx64Impl final : public Xbyak::CodeGenerator, public CachedMacro {
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public:
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public:
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explicit MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_)
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explicit MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_)
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@ -70,7 +74,6 @@ private:
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void Compile_Send(Xbyak::Reg32 value);
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void Compile_Send(Xbyak::Reg32 value);
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Macro::Opcode GetOpCode() const;
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Macro::Opcode GetOpCode() const;
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std::bitset<32> PersistentCallerSavedRegs() const;
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struct JITState {
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struct JITState {
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Engines::Maxwell3D* maxwell3d{};
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Engines::Maxwell3D* maxwell3d{};
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@ -674,10 +677,6 @@ Macro::Opcode MacroJITx64Impl::GetOpCode() const {
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ASSERT(pc < code.size());
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ASSERT(pc < code.size());
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return {code[pc]};
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return {code[pc]};
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}
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}
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std::bitset<32> MacroJITx64Impl::PersistentCallerSavedRegs() const {
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return PERSISTENT_REGISTERS & Common::X64::ABI_ALL_CALLER_SAVED;
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}
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} // Anonymous namespace
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} // Anonymous namespace
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MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d_)
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MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d_)
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