configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
This commit is contained in:
parent
55ded706d6
commit
f1aec256d7
|
@ -9,334 +9,164 @@
|
|||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
#include "common/param_package.h"
|
||||
#include "configuration/configure_touchscreen_advanced.h"
|
||||
#include "core/core.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "ui_configure_mouse_advanced.h"
|
||||
#include "ui_configure_touchscreen_advanced.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
|
||||
const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
|
||||
ConfigureInput::analog_sub_buttons{{
|
||||
"up",
|
||||
"down",
|
||||
"left",
|
||||
"right",
|
||||
"modifier",
|
||||
}};
|
||||
|
||||
static QString getKeyName(int key_code) {
|
||||
switch (key_code) {
|
||||
case Qt::Key_Shift:
|
||||
return QObject::tr("Shift");
|
||||
case Qt::Key_Control:
|
||||
return QObject::tr("Ctrl");
|
||||
case Qt::Key_Alt:
|
||||
return QObject::tr("Alt");
|
||||
case Qt::Key_Meta:
|
||||
return "";
|
||||
default:
|
||||
return QKeySequence(key_code).toString();
|
||||
}
|
||||
}
|
||||
|
||||
static void SetAnalogButton(const Common::ParamPackage& input_param,
|
||||
Common::ParamPackage& analog_param, const std::string& button_name) {
|
||||
if (analog_param.Get("engine", "") != "analog_from_button") {
|
||||
analog_param = {
|
||||
{"engine", "analog_from_button"},
|
||||
{"modifier_scale", "0.5"},
|
||||
};
|
||||
}
|
||||
analog_param.Set(button_name, input_param.Serialize());
|
||||
}
|
||||
|
||||
static QString ButtonToText(const Common::ParamPackage& param) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
} else if (param.Get("engine", "") == "keyboard") {
|
||||
return getKeyName(param.Get("code", 0));
|
||||
} else if (param.Get("engine", "") == "sdl") {
|
||||
if (param.Has("hat")) {
|
||||
return QString(QObject::tr("Hat %1 %2"))
|
||||
.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
|
||||
}
|
||||
if (param.Has("axis")) {
|
||||
return QString(QObject::tr("Axis %1%2"))
|
||||
.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
|
||||
}
|
||||
if (param.Has("button")) {
|
||||
return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
|
||||
}
|
||||
return QString();
|
||||
} else {
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
};
|
||||
|
||||
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
} else if (param.Get("engine", "") == "analog_from_button") {
|
||||
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
|
||||
} else if (param.Get("engine", "") == "sdl") {
|
||||
if (dir == "modifier") {
|
||||
return QString(QObject::tr("[unused]"));
|
||||
}
|
||||
|
||||
if (dir == "left" || dir == "right") {
|
||||
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
|
||||
} else if (dir == "up" || dir == "down") {
|
||||
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
|
||||
}
|
||||
return QString();
|
||||
} else {
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
};
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_mouse_advanced.h"
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
|
||||
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
|
||||
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
button_map = {
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
|
||||
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
players_enabled = {
|
||||
ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
|
||||
ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
|
||||
};
|
||||
|
||||
analog_map_buttons = {{
|
||||
{
|
||||
ui->buttonLStickUp,
|
||||
ui->buttonLStickDown,
|
||||
ui->buttonLStickLeft,
|
||||
ui->buttonLStickRight,
|
||||
ui->buttonLStickMod,
|
||||
},
|
||||
{
|
||||
ui->buttonRStickUp,
|
||||
ui->buttonRStickDown,
|
||||
ui->buttonRStickLeft,
|
||||
ui->buttonRStickRight,
|
||||
ui->buttonRStickMod,
|
||||
},
|
||||
}};
|
||||
player_controller = {
|
||||
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
|
||||
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
|
||||
};
|
||||
|
||||
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
|
||||
player_configure = {
|
||||
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
|
||||
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
|
||||
};
|
||||
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
if (!button_map[button_id])
|
||||
continue;
|
||||
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(button_map[button_id], &QPushButton::released, [=]() {
|
||||
handleClick(
|
||||
button_map[button_id],
|
||||
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
|
||||
[=](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
buttons_param[button_id].Clear();
|
||||
button_map[button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
});
|
||||
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
|
||||
});
|
||||
for (auto* controller_box : player_controller) {
|
||||
controller_box->addItems(
|
||||
{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
if (!analog_map_buttons[analog_id][sub_button_id])
|
||||
continue;
|
||||
analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
|
||||
Qt::CustomContextMenu);
|
||||
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
|
||||
handleClick(analog_map_buttons[analog_id][sub_button_id],
|
||||
[=](const Common::ParamPackage& params) {
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
connect(analog_map_buttons[analog_id][sub_button_id],
|
||||
&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
|
||||
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
||||
});
|
||||
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
|
||||
menu_location));
|
||||
});
|
||||
}
|
||||
connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
|
||||
QMessageBox::information(this, tr("Information"),
|
||||
tr("After pressing OK, first move your joystick horizontally, "
|
||||
"and then vertically."));
|
||||
handleClick(
|
||||
analog_map_stick[analog_id],
|
||||
[=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
|
||||
InputCommon::Polling::DeviceType::Analog);
|
||||
});
|
||||
}
|
||||
|
||||
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
|
||||
|
||||
timeout_timer->setSingleShot(true);
|
||||
connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
|
||||
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this]() {
|
||||
Common::ParamPackage params;
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
setPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this->loadConfiguration();
|
||||
updateUIEnabled();
|
||||
|
||||
// TODO(wwylele): enable this when we actually emulate it
|
||||
ui->buttonHome->setEnabled(false);
|
||||
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
|
||||
&ConfigureInput::restoreDefaults);
|
||||
|
||||
for (auto* enabled : players_enabled)
|
||||
connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInput::updateUIEnabled);
|
||||
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInput::updateUIEnabled);
|
||||
|
||||
for (std::size_t i = 0; i < player_configure.size(); ++i) {
|
||||
connect(player_configure[i], &QPushButton::pressed, this,
|
||||
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
|
||||
}
|
||||
|
||||
connect(ui->handheld_configure, &QPushButton::pressed, this,
|
||||
[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
|
||||
|
||||
connect(ui->debug_configure, &QPushButton::pressed, this,
|
||||
[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
|
||||
|
||||
connect(ui->mouse_advanced, &QPushButton::pressed, this,
|
||||
[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
|
||||
|
||||
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
|
||||
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
|
||||
|
||||
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
|
||||
template <typename Dialog, typename... Args>
|
||||
void ConfigureInput::CallConfigureDialog(Args... args) {
|
||||
this->applyConfiguration();
|
||||
Dialog dialog(this, args...);
|
||||
|
||||
const auto res = dialog.exec();
|
||||
if (res == QDialog::Accepted) {
|
||||
dialog.applyConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::applyConfiguration() {
|
||||
std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
for (std::size_t i = 0; i < 8; ++i) {
|
||||
Settings::values.players[i].connected = players_enabled[i]->isChecked();
|
||||
Settings::values.players[i].type =
|
||||
static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
||||
Settings::values.players[8].connected = ui->handheld_connected->isChecked();
|
||||
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
|
||||
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
|
||||
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
|
||||
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureInput::updateUIEnabled() {
|
||||
for (std::size_t i = 0; i < 8; ++i) {
|
||||
const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
|
||||
|
||||
player_controller[i]->setEnabled(enabled);
|
||||
player_configure[i]->setEnabled(enabled);
|
||||
}
|
||||
|
||||
bool hit_disabled = false;
|
||||
for (auto* player : players_enabled) {
|
||||
if (hit_disabled)
|
||||
player->setDisabled(true);
|
||||
else
|
||||
player->setEnabled(true);
|
||||
if (!player->isChecked())
|
||||
hit_disabled = true;
|
||||
}
|
||||
|
||||
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
|
||||
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
|
||||
!ui->use_docked_mode->isChecked());
|
||||
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
|
||||
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
|
||||
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
|
||||
}
|
||||
|
||||
void ConfigureInput::loadConfiguration() {
|
||||
std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
|
||||
buttons_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
|
||||
analogs_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
updateButtonLabels();
|
||||
std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
|
||||
[](const auto& player) { return player.connected; });
|
||||
|
||||
for (std::size_t i = 0; i < 8; ++i) {
|
||||
players_enabled[i]->setChecked(Settings::values.players[i].connected);
|
||||
player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
|
||||
}
|
||||
|
||||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||
ui->handheld_connected->setChecked(Settings::values.players[8].connected);
|
||||
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
|
||||
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
|
||||
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
|
||||
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
|
||||
|
||||
updateUIEnabled();
|
||||
}
|
||||
|
||||
void ConfigureInput::restoreDefaults() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
players_enabled[0]->setCheckState(Qt::Checked);
|
||||
player_controller[0]->setCurrentIndex(1);
|
||||
|
||||
for (std::size_t i = 1; i < 8; ++i) {
|
||||
players_enabled[i]->setCheckState(Qt::Unchecked);
|
||||
player_controller[i]->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
}
|
||||
updateButtonLabels();
|
||||
}
|
||||
|
||||
void ConfigureInput::ClearAll() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
if (button_map[button_id] && button_map[button_id]->isEnabled())
|
||||
buttons_param[button_id].Clear();
|
||||
}
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
if (analog_map_buttons[analog_id][sub_button_id] &&
|
||||
analog_map_buttons[analog_id][sub_button_id]->isEnabled())
|
||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
}
|
||||
updateButtonLabels();
|
||||
}
|
||||
|
||||
void ConfigureInput::updateButtonLabels() {
|
||||
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
|
||||
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
if (analog_map_buttons[analog_id][sub_button_id]) {
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(
|
||||
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
||||
}
|
||||
}
|
||||
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::handleClick(QPushButton* button,
|
||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type) {
|
||||
button->setText(tr("[press key]"));
|
||||
button->setFocus();
|
||||
|
||||
input_setter = new_input_setter;
|
||||
|
||||
device_pollers = InputCommon::Polling::GetPollers(type);
|
||||
|
||||
// Keyboard keys can only be used as button devices
|
||||
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
|
||||
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Start();
|
||||
}
|
||||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
timeout_timer->start(5000); // Cancel after 5 seconds
|
||||
poll_timer->start(200); // Check for new inputs every 200ms
|
||||
}
|
||||
|
||||
void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool abort) {
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Stop();
|
||||
}
|
||||
|
||||
if (!abort) {
|
||||
(*input_setter)(params);
|
||||
}
|
||||
|
||||
updateButtonLabels();
|
||||
input_setter = {};
|
||||
}
|
||||
|
||||
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
|
||||
if (!input_setter || !event)
|
||||
return;
|
||||
|
||||
if (event->key() != Qt::Key_Escape) {
|
||||
if (want_keyboard_keys) {
|
||||
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
|
||||
false);
|
||||
} else {
|
||||
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
|
||||
return;
|
||||
}
|
||||
}
|
||||
setPollingResult({}, true);
|
||||
ui->use_docked_mode->setCheckState(Qt::Unchecked);
|
||||
ui->handheld_connected->setCheckState(Qt::Unchecked);
|
||||
ui->mouse_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->debug_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->touchscreen_enabled->setCheckState(Qt::Checked);
|
||||
updateUIEnabled();
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "core/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
class QPushButton;
|
||||
class QString;
|
||||
|
@ -37,57 +38,19 @@ public:
|
|||
void applyConfiguration();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
void updateUIEnabled();
|
||||
|
||||
std::unique_ptr<QTimer> timeout_timer;
|
||||
std::unique_ptr<QTimer> poll_timer;
|
||||
|
||||
/// This will be the the setting function when an input is awaiting configuration.
|
||||
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
|
||||
|
||||
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
|
||||
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
|
||||
|
||||
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
|
||||
|
||||
/// Each button input is represented by a QPushButton.
|
||||
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
|
||||
|
||||
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
|
||||
/// down, left, right, and modifier, respectively.
|
||||
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_buttons;
|
||||
|
||||
/// Analog inputs are also represented each with a single button, used to configure with an
|
||||
/// actual analog stick
|
||||
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
|
||||
|
||||
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
|
||||
|
||||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
|
||||
|
||||
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
|
||||
/// keyboard events are ignored.
|
||||
bool want_keyboard_keys = false;
|
||||
template <typename Dialog, typename... Args>
|
||||
void CallConfigureDialog(Args... args);
|
||||
|
||||
/// Load configuration settings.
|
||||
void loadConfiguration();
|
||||
/// Restore all buttons to their default values.
|
||||
void restoreDefaults();
|
||||
/// Clear all input configuration
|
||||
void ClearAll();
|
||||
|
||||
/// Update UI to reflect current configuration.
|
||||
void updateButtonLabels();
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
|
||||
/// Called when the button was pressed.
|
||||
void handleClick(QPushButton* button,
|
||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type);
|
||||
|
||||
/// Finish polling and configure input using the input_setter
|
||||
void setPollingResult(const Common::ParamPackage& params, bool abort);
|
||||
|
||||
/// Handle key press events.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
std::array<QCheckBox*, 8> players_enabled;
|
||||
std::array<QComboBox*, 8> player_controller;
|
||||
std::array<QPushButton*, 8> player_configure;
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue