settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
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b42c3ce21d
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f25d6ebc45
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@ -116,6 +116,8 @@ private:
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
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}
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~PathManagerImpl() = default;
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@ -23,6 +23,8 @@ enum class YuzuPath {
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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TASFile, // Where the current script file is stored.
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};
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/**
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@ -550,6 +550,9 @@ struct Values {
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BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
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BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
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// TAS
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bool pauseTasOnLoad;
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// Debugging
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bool record_frame_times;
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BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
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@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
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const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -235,6 +235,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
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{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
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@ -564,6 +567,9 @@ void Config::ReadControlValues() {
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Settings::values.mouse_panning = false;
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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ReadBasicSetting(Settings::values.tas_enable = false);
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ReadBasicSetting(Settings::values.tas_reset = false);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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@ -661,10 +667,21 @@ void Config::ReadDataStorageValues() {
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::TASFile,
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qt_config
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->value(QStringLiteral("tas_path"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)))
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.toString()
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.toStdString());
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ReadBasicSetting(Settings::values.pauseTasOnLoad);
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ReadBasicSetting(Settings::values.gamecard_inserted);
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ReadBasicSetting(Settings::values.gamecard_current_game);
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ReadBasicSetting(Settings::values.gamecard_path);
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qt_config->endGroup();
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}
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@ -1215,6 +1232,11 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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WriteSetting(QStringLiteral("tas_path"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)));
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WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true);
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WriteBasicSetting(Settings::values.gamecard_inserted);
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WriteBasicSetting(Settings::values.gamecard_current_game);
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WriteBasicSetting(Settings::values.gamecard_path);
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@ -42,7 +42,7 @@ public:
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 18> default_hotkeys;
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static const std::array<UISettings::Shortcut, 21> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -26,6 +26,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
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connect(ui->load_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
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connect(ui->tas_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
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connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
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&ConfigureFilesystem::ResetMetadata);
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@ -49,9 +51,12 @@ void ConfigureFilesystem::setConfiguration() {
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
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ui->tas_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
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ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
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ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
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ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
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@ -69,9 +74,11 @@ void ConfigureFilesystem::applyConfiguration() {
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ui->dump_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
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Settings::values.pauseTasOnLoad = ui->tas_pause_on_load->isChecked();
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Settings::values.dump_exefs = ui->dump_exefs->isChecked();
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Settings::values.dump_nso = ui->dump_nso->isChecked();
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@ -97,6 +104,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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case DirectoryTarget::Load:
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caption = tr("Select Mod Load Directory...");
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break;
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case DirectoryTarget::TAS:
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caption = tr("Select TAS Directory...");
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break;
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}
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QString str;
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@ -32,6 +32,7 @@ private:
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Gamecard,
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Dump,
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Load,
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TAS,
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};
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void SetDirectory(DirectoryTarget target, QLineEdit* edit);
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@ -219,6 +219,55 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>TAS Directories</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Path</string>
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</property>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QToolButton" name="tas_path_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QLineEdit" name="tas_path_edit"/>
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</item>
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<item row="0" column="1">
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Maximum</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>60</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="1" column="0" colspan="4">
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<widget class="QCheckBox" name="tas_pause_on_load">
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<property name="text">
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<string>Pause TAS execution during loads (SMO - 1.3)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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@ -1015,6 +1015,19 @@ void GMainWindow::InitializeHotkeys() {
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.tas_enable = !Settings::values.tas_enable;
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LOG_INFO(Frontend, "Tas enabled {}", Settings::values.tas_enable);
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
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&QShortcut::activated, this, [&] { Settings::values.tas_reset = true; });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.tas_record = !Settings::values.tas_record;
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LOG_INFO(Frontend, "Tas recording {}", Settings::values.tas_record);
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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