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yuzu-android
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android: Display FPS with emulation on hinge

This commit is contained in:
Abandoned Cart 2023-06-13 06:36:48 -04:00
parent 724823c193
commit f34535f362
2 changed files with 13 additions and 17 deletions

View File

@ -327,8 +327,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
onConfigurationChanged(resources.configuration) onConfigurationChanged(resources.configuration)
} }
private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
private fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) { private fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let { val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
if (it.isSeparating) { if (it.isSeparating) {
@ -336,8 +334,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) { if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
binding.emulationContainer.layoutParams.height = it.bounds.top binding.emulationContainer.layoutParams.height = it.bounds.top
// Prevent touch regions from being displayed in the hinge // Prevent touch regions from being displayed in the hinge
binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx binding.overlayContainer.layoutParams.height = it.bounds.bottom
binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
binding.inGameMenu.layoutParams.height = it.bounds.bottom binding.inGameMenu.layoutParams.height = it.bounds.bottom
isInFoldableLayout = true isInFoldableLayout = true
binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE) binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE)
@ -349,7 +346,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (!isFolding) { if (!isFolding) {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.updatePadding(0, 0, 0, 0)
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
isInFoldableLayout = false isInFoldableLayout = false
updateScreenLayout() updateScreenLayout()

View File

@ -26,6 +26,18 @@
android:focusable="false" android:focusable="false"
android:focusableInTouchMode="false" /> android:focusableInTouchMode="false" />
<TextView
android:id="@+id/show_fps_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
android:shadowColor="@android:color/black"
android:textColor="@android:color/white"
android:textSize="12sp"
tools:ignore="RtlHardcoded" />
</FrameLayout> </FrameLayout>
<FrameLayout <FrameLayout
@ -43,18 +55,6 @@
android:focusable="true" android:focusable="true"
android:focusableInTouchMode="true" /> android:focusableInTouchMode="true" />
<TextView
android:id="@+id/show_fps_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
android:shadowColor="@android:color/black"
android:textColor="@android:color/white"
android:textSize="12sp"
tools:ignore="RtlHardcoded" />
<Button <Button
style="@style/Widget.Material3.Button.ElevatedButton" style="@style/Widget.Material3.Button.ElevatedButton"
android:id="@+id/done_control_config" android:id="@+id/done_control_config"