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game_list: Remove unnecessary QString initialization in KeyReleaseEater

QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
This commit is contained in:
Lioncash 2018-07-18 00:04:33 -04:00
parent 8e28af6f89
commit f4c69149f9
1 changed files with 1 additions and 4 deletions

View File

@ -17,10 +17,7 @@
#include "game_list_p.h" #include "game_list_p.h"
#include "ui_settings.h" #include "ui_settings.h"
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
this->gamelist = gamelist;
edit_filter_text_old = "";
}
// EventFilter in order to process systemkeys while editing the searchfield // EventFilter in order to process systemkeys while editing the searchfield
bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {