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texture_cache/surface_base: Fix layered break down

Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
This commit is contained in:
ReinUsesLisp 2020-01-26 21:48:04 -03:00
parent 05df4a8c94
commit f55f6ff9bb
1 changed files with 1 additions and 1 deletions

View File

@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
for (u32 level = 0; level < mipmaps; level++) { for (u32 level = 0; level < mipmaps; level++) {
const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level); const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level); const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
result.emplace_back(width, height, layer, level); result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
} }
} }
return result; return result;