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gl_device: Enable compute shaders for Intel Mesa drivers

Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
This commit is contained in:
ReinUsesLisp 2019-12-11 00:00:30 -03:00
parent 34f8881d3e
commit f564eaebed
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
1 changed files with 4 additions and 1 deletions

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@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <cstddef> #include <cstddef>
#include <cstring>
#include <optional> #include <optional>
#include <vector> #include <vector>
@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
Device::Device() : base_bindings{BuildBaseBindings()} { Device::Device() : base_bindings{BuildBaseBindings()} {
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions(); const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation"; const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc."; const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel"; const bool is_intel = vendor == "Intel";
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();
has_broken_compute = is_intel; has_broken_compute = is_intel_proprietary;
has_fast_buffer_sub_data = is_nvidia; has_fast_buffer_sub_data = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);