shader_jit_x64_compiler: esi and edi should be persistent (#2500)
This commit is contained in:
parent
a2d0e2d807
commit
f7e96dc068
|
@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
|
|||
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
|
||||
// Constants
|
||||
ONE, NEGBIT,
|
||||
// Loop variables
|
||||
LOOPCOUNT, LOOPINC,
|
||||
});
|
||||
|
||||
/// Raw constant for the source register selector that indicates no swizzling is performed
|
||||
|
|
Reference in New Issue