Further refine GPU command list debugging.
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parent
b0051b2203
commit
f82410e633
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@ -53,7 +53,7 @@ int GPUCommandListModel::rowCount(const QModelIndex& parent) const
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int GPUCommandListModel::columnCount(const QModelIndex& parent) const
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{
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return 1;
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return 2;
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}
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QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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@ -68,7 +68,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->index].second;
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u32 address = command_lists[item->index].first;
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if (role == Qt::DisplayRole)
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if (role == Qt::DisplayRole && index.column() == 0)
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{
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return QVariant(QString("0x%1 bytes at 0x%2").arg(cmdlist.size(), 0, 16).arg(address, 8, 16, QLatin1Char('0')));
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}
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@ -78,11 +78,17 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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// index refers to a specific command
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const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->parent->index].second;
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const GraphicsDebugger::PicaCommand& cmd = cmdlist[item->index];
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const Pica::CommandHeader& header = cmd.GetHeader();
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if (role == Qt::DisplayRole) {
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QString content;
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for (int j = 0; j < cmd.size(); ++j)
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content.append(QString("%1 ").arg(cmd[j], 8, 16, QLatin1Char('0')));
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if (index.column() == 0) {
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content = Pica::command_names[header.cmd_id];
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content.append(" ");
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} else if (index.column() == 1) {
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for (int j = 0; j < cmd.size(); ++j)
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content.append(QString("%1 ").arg(cmd[j], 8, 16, QLatin1Char('0')));
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}
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return QVariant(content);
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}
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@ -100,6 +100,7 @@ public:
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auto& cmd = cmdlist.back();
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size_t size = 2 + header.extra_data_length;
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size = (size + 1) / 2 * 2; // align to 8 bytes
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cmd.reserve(size);
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std::copy(parse_pointer, parse_pointer + size, std::back_inserter(cmd));
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@ -4,6 +4,9 @@
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#pragma once
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#include <initializer_list>
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#include <map>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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@ -34,4 +37,17 @@ union CommandHeader {
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BitField<31, 1, u32> group_commands;
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};
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static std::map<CommandId, const char*> command_names = {
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{CommandId::ViewportSizeX, "ViewportSizeX" },
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{CommandId::ViewportInvSizeX, "ViewportInvSizeX" },
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{CommandId::ViewportSizeY, "ViewportSizeY" },
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{CommandId::ViewportInvSizeY, "ViewportInvSizeY" },
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{CommandId::ViewportCorner, "ViewportCorner" },
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{CommandId::DepthBufferFormat, "DepthBufferFormat" },
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{CommandId::ColorBufferFormat, "ColorBufferFormat" },
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{CommandId::DepthBufferAddress, "DepthBufferAddress" },
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{CommandId::ColorBufferAddress, "ColorBufferAddress" },
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{CommandId::ColorBufferSize, "ColorBufferSize" },
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};
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}
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