Merge pull request #1873 from lioncash/const
loaders: Make GetFileType() a const qualified member function
This commit is contained in:
commit
f85134021f
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@ -33,7 +33,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -22,7 +22,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -131,7 +131,7 @@ public:
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* Returns the type of this file
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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* @return FileType corresponding to the loaded file
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*/
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*/
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virtual FileType GetFileType() = 0;
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virtual FileType GetFileType() const = 0;
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/**
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/**
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* Load the application and return the created Process instance
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* Load the application and return the created Process instance
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@ -37,7 +37,7 @@ FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
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return IdentifyTypeImpl(nax);
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return IdentifyTypeImpl(nax);
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}
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}
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FileType AppLoader_NAX::GetFileType() {
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FileType AppLoader_NAX::GetFileType() const {
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return IdentifyTypeImpl(*nax);
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return IdentifyTypeImpl(*nax);
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}
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}
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@ -31,7 +31,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override;
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FileType GetFileType() const override;
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ResultStatus Load(Kernel::Process& process) override;
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ResultStatus Load(Kernel::Process& process) override;
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@ -29,7 +29,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -33,7 +33,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -37,7 +37,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -31,7 +31,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -31,7 +31,7 @@ public:
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*/
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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FileType GetFileType() const override {
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return IdentifyType(file);
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return IdentifyType(file);
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}
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}
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@ -99,12 +99,14 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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compatibility = it->second.first;
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compatibility = it->second.first;
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}
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}
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const auto file_type = loader.GetFileType();
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const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
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QList<QStandardItem*> list{
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QList<QStandardItem*> list{
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new GameListItemPath(
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new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
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FormatGameName(path), icon, QString::fromStdString(name),
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file_type_string, program_id),
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QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
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new GameListItemCompat(compatibility),
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new GameListItemCompat(compatibility),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
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new GameListItem(file_type_string),
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new GameListItemSize(FileUtil::GetSize(path)),
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new GameListItemSize(FileUtil::GetSize(path)),
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};
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};
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@ -196,12 +198,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader =
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auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (!loader) {
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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loader->GetFileType() == Loader::FileType::Error) &&
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!UISettings::values.show_unknown))
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return true;
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return true;
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}
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const auto file_type = loader->GetFileType();
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if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
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!UISettings::values.show_unknown) {
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return true;
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}
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std::vector<u8> icon;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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const auto res1 = loader->ReadIcon(icon);
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