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shader_jit_x64: Don't read program from global state

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 02:29:22 -08:00
parent ade7ed7c5f
commit fa4ac279a7
3 changed files with 22 additions and 22 deletions

View File

@ -29,7 +29,7 @@ void JitX64Engine::SetupBatch(const ShaderSetup* setup_) {
cached_shader = iter->second.get();
} else {
auto shader = std::make_unique<JitShader>();
shader->Compile();
shader->Compile(&setup->program_code, &setup->swizzle_data);
cached_shader = shader.get();
cache.emplace_hint(iter, cache_key, std::move(shader));
}

View File

@ -151,15 +151,6 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
/// Raw constant for the destination register enable mask that indicates all components are enabled
static const u8 NO_DEST_REG_MASK = 0xf;
/**
* Get the vertex shader instruction for a given offset in the current shader program
* @param offset Offset in the current shader program of the instruction
* @return Instruction at the specified offset
*/
static Instruction GetVertexShaderInstruction(size_t offset) {
return {g_state.vs.program_code[offset]};
}
static void LogCritical(const char* msg) {
LOG_CRITICAL(HW_GPU, "%s", msg);
}
@ -233,7 +224,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
movaps(dest, xword[src_ptr + src_offset_disp]);
}
SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
// Generate instructions for source register swizzling as needed
u8 sel = swiz.GetRawSelector(src_num);
@ -264,7 +255,7 @@ void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
dest = instr.common.dest.Value();
}
SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
size_t dest_offset_disp = UnitState::OutputOffset(dest);
@ -522,7 +513,7 @@ void JitShader::Compile_MIN(Instruction instr) {
}
void JitShader::Compile_MOVA(Instruction instr) {
SwizzlePattern swiz = {g_state.vs.swizzle_data[instr.common.operand_desc_id]};
SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]};
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
return; // NoOp
@ -796,7 +787,7 @@ void JitShader::Compile_NextInstr() {
L(instruction_labels[program_counter]);
Instruction instr = GetVertexShaderInstruction(program_counter++);
Instruction instr = {(*program_code)[program_counter++]};
OpCode::Id opcode = instr.opcode.Value();
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
@ -814,8 +805,8 @@ void JitShader::Compile_NextInstr() {
void JitShader::FindReturnOffsets() {
return_offsets.clear();
for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
Instruction instr = GetVertexShaderInstruction(offset);
for (size_t offset = 0; offset < program_code->size(); ++offset) {
Instruction instr = {(*program_code)[offset]};
switch (instr.opcode.Value()) {
case OpCode::Id::CALL:
@ -833,7 +824,11 @@ void JitShader::FindReturnOffsets() {
std::sort(return_offsets.begin(), return_offsets.end());
}
void JitShader::Compile() {
void JitShader::Compile(const std::array<u32, 1024>* program_code_,
const std::array<u32, 1024>* swizzle_data_) {
program_code = program_code_;
swizzle_data = swizzle_data_;
// Reset flow control state
program = (CompiledShader*)getCurr();
program_counter = 0;
@ -868,17 +863,18 @@ void JitShader::Compile() {
jmp(ABI_PARAM3);
// Compile entire program
Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
Compile_Block(static_cast<unsigned>(program_code->size()));
// Free memory that's no longer needed
program_code = nullptr;
swizzle_data = nullptr;
return_offsets.clear();
return_offsets.shrink_to_fit();
ready();
uintptr_t size = reinterpret_cast<uintptr_t>(getCurr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
}
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}

View File

@ -38,7 +38,8 @@ public:
program(&setup, &state, instruction_labels[offset].getAddress());
}
void Compile();
void Compile(const std::array<u32, 1024>* program_code,
const std::array<u32, 1024>* swizzle_data);
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
@ -103,6 +104,9 @@ private:
*/
void FindReturnOffsets();
const std::array<u32, 1024>* program_code = nullptr;
const std::array<u32, 1024>* swizzle_data = nullptr;
/// Mapping of Pica VS instructions to pointers in the emitted code
std::array<Xbyak::Label, 1024> instruction_labels;