qt: ensure worker cancellation is complete before clearing
This commit is contained in:
parent
519c12da15
commit
faa6c35e78
|
@ -826,12 +826,13 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|||
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
|
||||
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
||||
|
||||
// Before deleting rows, cancel the worker so that it is not using them
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
search_field->clear();
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker =
|
||||
new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
|
||||
|
||||
|
|
|
@ -293,7 +293,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
|||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
||||
GameListDir* parent_dir) {
|
||||
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
|
||||
if (stop_processing) {
|
||||
if (stop_requested) {
|
||||
// Breaks the callback loop.
|
||||
return false;
|
||||
}
|
||||
|
@ -399,7 +399,6 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
}
|
||||
|
||||
void GameListWorker::run() {
|
||||
stop_processing = false;
|
||||
provider->ClearAllEntries();
|
||||
|
||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||
|
@ -427,9 +426,11 @@ void GameListWorker::run() {
|
|||
}
|
||||
|
||||
emit Finished(watch_list);
|
||||
processing_completed.Set();
|
||||
}
|
||||
|
||||
void GameListWorker::Cancel() {
|
||||
this->disconnect();
|
||||
stop_processing = true;
|
||||
stop_requested.store(true);
|
||||
processing_completed.Wait();
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include <QRunnable>
|
||||
#include <QString>
|
||||
|
||||
#include "common/thread.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
|
@ -82,7 +83,9 @@ private:
|
|||
const PlayTime::PlayTimeManager& play_time_manager;
|
||||
|
||||
QStringList watch_list;
|
||||
std::atomic_bool stop_processing;
|
||||
|
||||
Common::Event processing_completed;
|
||||
std::atomic_bool stop_requested = false;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
|
Reference in New Issue