gl_texture_cache: Simplify rescaling
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d5143c83a9
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fad2c92a39
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@ -480,7 +480,8 @@ void TextureCacheRuntime::Init() {
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resolution = Settings::values.resolution_info;
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is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
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if (is_rescaling_on) {
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rescale_fbo.Create();
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rescale_draw_fbo.Create();
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rescale_read_fbo.Create();
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}
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}
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@ -881,8 +882,11 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
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UNIMPLEMENTED();
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return false;
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}
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GLint prev_draw_fbo;
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GLint prev_read_fbo;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
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const GLenum attachment = [this] {
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switch (GetFormatType(info.format)) {
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case SurfaceType::ColorTexture:
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@ -931,35 +935,26 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
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dst_info.size.height = dst_height;
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auto dst_texture = MakeImage(dst_info, gl_internal_format);
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const auto& blit_fbo = runtime->rescale_fbo;
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const auto& read_fbo = runtime->rescale_read_fbo;
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const auto& draw_fbo = runtime->rescale_draw_fbo;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
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for (s32 level = 0; level < info.resources.levels; ++level) {
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const u32 src_level_width = std::max(1u, src_width >> level);
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const u32 src_level_height = std::max(1u, src_height >> level);
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const u32 dst_level_width = std::max(1u, dst_width >> level);
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const u32 dst_level_height = std::max(1u, dst_height >> level);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, blit_fbo.handle);
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glNamedFramebufferTexture(blit_fbo.handle, attachment, texture.handle, level);
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glBlitNamedFramebuffer(blit_fbo.handle, blit_fbo.handle, 0, 0, src_level_width,
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glNamedFramebufferTexture(read_fbo.handle, attachment, texture.handle, level);
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glNamedFramebufferTexture(draw_fbo.handle, attachment, dst_texture.handle, level);
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glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
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src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
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filter);
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switch (info.type) {
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case ImageType::e1D:
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glCopyTextureSubImage2D(dst_texture.handle, level, 0, 0, 0, 0, dst_level_width,
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dst_level_height);
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break;
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case ImageType::e2D:
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glCopyTextureSubImage3D(dst_texture.handle, level, 0, 0, 0, 0, 0, dst_level_width,
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dst_level_height);
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break;
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case ImageType::e3D:
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default:
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UNREACHABLE();
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}
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}
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texture = std::move(dst_texture);
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// Restore previous framebuffers
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
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return true;
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}
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@ -155,7 +155,8 @@ private:
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
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OGLFramebuffer rescale_fbo;
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OGLFramebuffer rescale_draw_fbo;
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OGLFramebuffer rescale_read_fbo;
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Settings::ResolutionScalingInfo resolution;
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bool is_rescaling_on{};
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};
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