input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and decrement.
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@ -125,7 +125,7 @@ static void SocketLoop(Socket* socket) {
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Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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u8 pad_index, u32 client_id)
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u8 pad_index, u32 client_id)
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: status(status) {
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: status(std::move(status)) {
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StartCommunication(host, port, pad_index, client_id);
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StartCommunication(host, port, pad_index, client_id);
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}
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}
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