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Fix multiplayer player count color in dark themes | Temp fix until #12744: Add green color for counts > 0 and < max_players - 1 (#12930)

* fix intended player count color in dark themes

* Refactor

* Change to green color for white and dark themes

* Add const to the colors and extra name for green color
This commit is contained in:
Kevnkkm 2024-02-10 01:45:11 +01:00 committed by GitHub
parent 52c8adc7ed
commit fe6934593f
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1 changed files with 10 additions and 3 deletions

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@ -202,12 +202,19 @@ public:
case Qt::ForegroundRole: {
auto members = data(MemberListRole).toList();
auto max_players = data(MaxPlayerRole).toInt();
const QColor room_full_color(255, 48, 32);
const QColor room_almost_full_color(255, 140, 32);
const QColor room_has_players_color(32, 160, 32);
const QColor room_empty_color(128, 128, 128);
if (members.size() >= max_players) {
return QBrush(QColor(255, 48, 32));
return QBrush(room_full_color);
} else if (members.size() == (max_players - 1)) {
return QBrush(QColor(255, 140, 32));
return QBrush(room_almost_full_color);
} else if (members.size() == 0) {
return QBrush(QColor(128, 128, 128));
return QBrush(room_empty_color);
} else if (members.size() > 0 && members.size() < (max_players - 1)) {
return QBrush(room_has_players_color);
}
// FIXME: How to return a value that tells Qt not to modify the
// text color from the default (as if Qt::ForegroundRole wasn't overridden)?