gl_shader_cache: Remove const from pipeline source arguments
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413eb6983f
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@ -40,7 +40,7 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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ProgramManager& program_manager_, const Shader::Info& info_,
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const std::string code)
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std::string code)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
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if (device.UseAssemblyShaders()) {
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@ -54,7 +54,7 @@ public:
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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ProgramManager& program_manager_, const Shader::Info& info_,
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const std::string code);
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std::string code);
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void Configure();
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@ -117,8 +117,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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const std::array<std::string, 5> assembly_sources,
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const std::array<std::string, 5> glsl_sources,
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std::array<std::string, 5> assembly_sources,
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std::array<std::string, 5> glsl_sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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@ -65,8 +65,8 @@ public:
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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const std::array<std::string, 5> assembly_sources,
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const std::array<std::string, 5> glsl_sources,
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std::array<std::string, 5> assembly_sources,
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std::array<std::string, 5> glsl_sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state);
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