shader/registry: Make use of designated initializers where applicable
Same behavior, less repetition.
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2b863c9aa3
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@ -24,31 +24,33 @@ GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterfac
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if (shader_stage == ShaderType::Compute) {
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return {};
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}
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auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
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GraphicsInfo info;
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info.tfb_layouts = graphics.regs.tfb_layouts;
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info.tfb_varying_locs = graphics.regs.tfb_varying_locs;
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info.primitive_topology = graphics.regs.draw.topology;
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info.tessellation_primitive = graphics.regs.tess_mode.prim;
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info.tessellation_spacing = graphics.regs.tess_mode.spacing;
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info.tfb_enabled = graphics.regs.tfb_enabled;
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info.tessellation_clockwise = graphics.regs.tess_mode.cw;
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return info;
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auto& graphics = dynamic_cast<Tegra::Engines::Maxwell3D&>(engine);
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return {
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.tfb_layouts = graphics.regs.tfb_layouts,
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.tfb_varying_locs = graphics.regs.tfb_varying_locs,
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.primitive_topology = graphics.regs.draw.topology,
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.tessellation_primitive = graphics.regs.tess_mode.prim,
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.tessellation_spacing = graphics.regs.tess_mode.spacing,
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.tfb_enabled = graphics.regs.tfb_enabled != 0,
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.tessellation_clockwise = graphics.regs.tess_mode.cw.Value() != 0,
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};
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}
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ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage != ShaderType::Compute) {
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return {};
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}
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auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
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auto& compute = dynamic_cast<Tegra::Engines::KeplerCompute&>(engine);
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const auto& launch = compute.launch_description;
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ComputeInfo info;
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info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
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info.local_memory_size_in_words = launch.local_pos_alloc;
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info.shared_memory_size_in_words = launch.shared_alloc;
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return info;
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return {
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.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z},
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.shared_memory_size_in_words = launch.shared_alloc,
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.local_memory_size_in_words = launch.local_pos_alloc,
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};
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}
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} // Anonymous namespace
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