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67 Commits

Author SHA1 Message Date
bunnei 023aef053c loader: Refactor to also pass filepath into IdentifyType. 2018-01-20 14:59:44 -05:00
Thog 06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString 2018-01-14 19:00:16 +01:00
bunnei dbd15b0d10 Remove more 3DS-specific code. 2017-10-12 21:29:53 -04:00
bunnei 72b03025ac Remove lots more 3DS-specific code. 2017-10-12 21:21:49 -04:00
bunnei 23ce4f5afc loader: Various improvements for NSO/NRO loaders. 2017-10-09 21:39:32 -04:00
bunnei 33ea53094c loader: Add support for NRO, as well as various fixes and shared linker. 2017-10-05 23:30:08 -04:00
bunnei 6bafd3f4f7 loader: Add support for loading an NSO. 2017-09-30 14:32:53 -04:00
wwylele 4b931bb913 loader: lower file name logging level 2017-03-08 17:25:09 +02:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot 314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot 8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele d2182568ad fix:return proper error 2016-05-06 21:42:13 +03:00
wwylele 5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
LittleWhite 4be68dddfb Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
LittleWhite 7ad669a911 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
bunnei 11a64acf23 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift bba12520c4 Expose loader helper functions for identifying files. 2015-09-30 21:04:47 -07:00
Cruel d60a9be5c6 Implement 3dsx RomFS 2015-09-21 13:03:18 -04:00
Lioncash d3efa637b4 General: Fix up doxygen comments 2015-09-10 11:20:21 -04:00
Benjamin Barenblat c0a87bc89f
Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
Benjamin Barenblat cd8be1846b
Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
Lioncash 43d799fd9d loader: Remove unnecessary else usages 2015-07-25 18:10:13 -04:00
Yuri Kunde Schlesner 2d7299a86f Loader: Remove unnecessary pointer indirection to IOFile 2015-07-13 20:00:56 -03:00
condut c385b7767d FS: Stream RomFS from file instead of loading all of it to memory 2015-07-13 19:57:12 -03:00
Emmanuel Gil Peyrot 596b7c4f63 Common: Cleanup key_map includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Yuri Kunde Schlesner eb3eb9f75d Loader: Remove .bin file support
It is of very limited practical utility currently, and will soon be
impossible to support due to more accurate memory map emulation.
2015-05-08 23:09:41 -03:00
Yuri Kunde Schlesner 3cb19c9589 Process: Rename StaticAddressMapping => AddressMapping 2015-05-08 22:12:10 -03:00
Yuri Kunde Schlesner 2af30d465f Process: Support parsing of exheader kernel caps 2015-05-08 22:11:44 -03:00
Yuri Kunde Schlesner a5eba2f984 Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner 6d60acf0f1 Kernel: Introduce skeleton Process class to hold process data 2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Subv 8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Yuri Kunde Schlesner 3f1a3952d7 FS: Allow multiple instances of the same archive type to be open at once 2015-02-10 13:43:44 -02:00
Lioncash 0c4685ca12 loader: Add missing printf argument 2015-01-30 11:34:05 -05:00
Emmanuel Gil Peyrot 2c24e539a2 Loader: Display the type of the file being loaded. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot 82ec17db7d Loader: Guess filetype from the magic, or fallback to the extension. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 43e699d849 Loader: Don’t duplicate the docstring into the cpp file. 2015-01-15 21:21:26 +00:00
Dante38490 e674aa31af Fix correct espace 2015-01-05 04:45:09 +01:00
Dante38490 35a085d567 Add support load 3DS room 2015-01-05 04:39:42 +01:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Yuri Kunde Schlesner 82528ba7df Common: Add a clone of std::make_unique 2014-12-20 03:45:02 -02:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner 83e6e4ffec FS.Archive: Clean up treatment of archives and their handles
- Refactor FS::Archive internals to make Archive creation and lifetime
  management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
Yuri Kunde Schlesner f6153679b0 Service.FS: Do archive registration using IdCode instead of name 2014-12-16 01:08:42 -02:00